It seems that some functions seem to "die" with the player. First off the camera tends to face a really awkward angle (presumably the direction you were facing as you were dying). Ok I can fix that, I'll just use "Game.ForceFirstPerson()". While this works OK most of the time, sometimes the camera will spaz out of control and I'll be forced looking straight up for a while. Additionally, in the event I die again, my body does not go ragdoll and fall to the ground--he just stands there.
It's possible that animations aren't playing correctly either but to be honest I've been experimenting with different ways to manipulate the players death and so I don't really remember. I can test that again if needed, but my main goal is to see if anyone knows if there is a list of functions I should call to make sure the player is fully resurrected.
Another alternative to managing the players death I had, was to make him essential and simply run the "resurrection code" within his OnEnterBleedout() event. However, unlike OnDying(Actor akKiller) or OnDeath(Actor akKiller), OnEnterBleedout() does not generate an actor for the players "Killer". I need that reference, which is why I've opted to trying to fix the resurrection issues.
Anyone have any ideas? (I'm going to bed now though so I won't be able to check back here until I wake up.) Any help is appreciated!