Nice one

Thought I'd let you know there seems to be a little something not right when using both the new rebalancing module along with IMCN, drinking from waterholes E.G Goodspring sources (I think it's called) it has no effect so only way to quench your thirst would to be to drink from a bottle...it also stops you from being able to refill your empty bottles as well.
Not sure if there's anything you can do about it but if there is that would be great

PS. Nice addition with the customizable sprint key now I actually have a choice between walking, running and sprinting :celebration:
Well guess the 2 just conflict. Try loading IMCN after the rebalance.esp, it wont really matter for PN if some of food/water records are overridden.
I'm having trouble getting any energy weapons to spawn at vendors. Even after waiting 3 days. I'm getting the Guns to spawn at Gunrunners, but no luck with energy weapons anywhere.

Wel, not all enery weapons will spawn at every vendor all the time. It's hard to keep track of all the vendor lists or inventories used by every single merchant.
would replacing XFO and FO3 weapon restoration with the new PN modules that do similar things possibly "break" a save game? i would guess removing XFO and FO3 weap res, clean saving, and then loading PN would work, but i just want to make sure

FO3 weapon restoration should make no trouble, though you'll use any old fo3 weapons added by this mod. About deactivating XFO, thats a question for its author. But besides changed XP-per-level values i cant think of anything that would make trouble.
Aha

, is that anywhere in the readme? I didn't see it.
It should be in the readme, and when first using the grenade key (either when installing the first time or after updating), youll get a tutorial message explaining how it works. You probably skipped it

So is there any way to change the timescale? Time goes by way too quickly.
Deactivate the PN primary needs changes so they are set to their default values (you should be able to leave the dynamic HTS rate option enabled if you wish so), then save and exit the game. After restarting and loading this save, PN will leave the timescale alone, so you can use Imps timescale mod or just make your own modifications.