The final straw, was a test I decided I would run before I went any further. The results of which are simply depressing. I created a brand new empty plugin, created me a cell and added a few walls and a door, and a simple navmesh. I went to the HelgenExterior02 cell and placed a door to link my interior to, and set the link, also being VERY mindful not to bump any other objects. I reloaded my interior cell, ran the Check NavMeshes utility, found no errors and finalized my interior. I went back to the HelgenExterior02 to my linked door, made sure my yellow teleport marker was sitting on a nice big triangle, checked for errors, found none and finalized and saved my plugin.
I checked my Data files to be certain NO other plugins were loaded save my test, loaded the game and started a new character, and there I was, standing beside the wagon, just like in my Helgen Rebuilt plugin.
I don't know whether to laugh, cry, or just get drunk at this point. I mean, if that simple of a test breaks the intro then unless you guru's have any suggestions, I'm screwed. I can see only 2 options at this point. Just continue and say to hell with it, my mod will not be playable from a new character until after they finish the opening sequence, or scrap it entirely.
Signed,
Depressed.....
PS: If anyone would be so kind to test this for yourself and confirm I'm not an idiot, I'd appreciate it. it takes about 5 minutes.