Projectile Travel Time and Dodging.

Post » Mon Dec 09, 2013 3:05 pm

Hello readers.

I'd like to begin my topic with reference to an oldie but goodie MMORPG. I apologize for referencing

another game when as we all know ESO is entirely its own entity and will be fantastic is many ways. :]

This RPG I am talking about or MMORPG, is titled Asheron's Call. It had multiple expansions and is still actively played by a devout community and has retained its subscription fee. This game had many features which lured many imaginations to its realm. With a tab target system, projectiles flew at speed, dependent of type, toward the direction of the target; tracking its destination. These missiles were quite fast and were fairly difficult to avoid; travelling through the air with collision. None the less they were avoidable. In PvE this works well as Mobs have more predictable pathing in which the targetting can follow, and as for PvP it allows for more intimate focus in combat.

So what do you guys think about this old school system of collision projectiles with target tracking?

Key Points - Soft Target Tracking, Projectiles with speed/collision.

:bunny:

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Alina loves Alexandra
 
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Post » Sun Dec 08, 2013 11:29 pm

I had a small heart attack when I saw the word projectile, but then I realized this is not about 'that' aspect of projectiles. As for your question, I think it is one way to do it, but I think I prefer how ESO does it with the softlock and active dodging moves that require stamina. Arrows don't have collision however, but I like that. It would be a pain in the ass in groups.
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Danii Brown
 
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Post » Mon Dec 09, 2013 10:13 am

collision would be nice, but really i'd just like to see arrow decals stick out of people and objects for about 10 seconds, that would be pretty cool

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Kahli St Dennis
 
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