PROMETHEUS_ts's CK Help Thread

Post » Sun Jan 27, 2013 6:34 pm

Hi why the build in CK doesn't looks like how will come out ingame? with enabled sky and effects ...

In game looks like the glow and fx effects do not apper at all while instead are clearly visible in CK ... in CK the overall scene looks better but then when I go ingame looks kind of poorer ... why that?

http://img834.imageshack.us/img834/5720/34987202.jpg

No ENB used ...
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Sara Johanna Scenariste
 
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Post » Sun Jan 27, 2013 3:20 pm

Looks like the level of light is different. Are using a mod that alters the lighting? At a first glance, it looks as if you're using Realistic Lighting. Try adding more light in your cave.
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мistrєss
 
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Post » Sun Jan 27, 2013 2:48 pm

No I am not using any mods ....
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renee Duhamel
 
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Post » Mon Jan 28, 2013 4:18 am

Further ideas ? As I said I use no enb and no light mods ...
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W E I R D
 
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Post » Sun Jan 27, 2013 5:59 pm

I am looking all around but I can't find any torch that is actually deactivated , all I want is to drop a couple of torches on ground for the player to pick up couse my dungeons are very dark .... so where can I get those? the only ones I found , ( torch01) are lightened when dropped to ground ...
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George PUluse
 
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Post » Sun Jan 27, 2013 6:31 pm

Torches are just wearable light sources, as far as I know there's no unlit torch mesh. Putting them in a container is probably the best option.
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Talitha Kukk
 
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Post » Sun Jan 27, 2013 9:57 pm

but if you have a torch in your inventory and it depletes it gets unlit no? or also when you drop it ...
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celebrity
 
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Post » Mon Jan 28, 2013 1:27 am

I have tried to add some fog to the ambient but it worsened the effect , I want the same CK effect , why doesn0t ingame looks like in CK? could perhaps be a matter of time of the day ?
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lydia nekongo
 
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Post » Sun Jan 27, 2013 4:33 pm

As far as I know it just gets unequiped and removed. Also, don't dropped torches show up as lit?
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Becky Palmer
 
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Post » Sun Jan 27, 2013 6:51 pm

Not likely that time of day has any effect on an interior lighting. As far as i know the CK only simulates light in a static state while the game's lighting is animated.
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Alyna
 
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Post » Sun Jan 27, 2013 8:59 pm

Not likely that time of day has any effect on an interior lighting. As far as i know the CK only simulates light in a static state while the game's lighting is animated.
If he's set those various things to an external emmitance, and the time is different ingame then when he was looking at it in the CK that would cause this.

Other than that things should look more or less rightn on. I don't think the CK does full lighting like the game, but it does the important stuff. Otherwise designing levels would be impossible.

My money is on emmitance and different time of days. (In CK is 10am, ingame looks like night time)
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Mrs shelly Sugarplum
 
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Post » Mon Jan 28, 2013 3:36 am

You'd know better than I on these sort of things so...I'm trying to help but i think I should just keep my nose out of things i don't fully understand. :blush:
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Chloé
 
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Post » Sun Jan 27, 2013 5:35 pm

You'd know better than I on these sort of things so...I'm trying to help but i think I should just keep my nose out of things i don't fully understand. :blush:
Haha, no worries. I have that exact same thought like half the time I'm about to post something and then I usually don't. :tongue:
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louise fortin
 
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Post » Mon Jan 28, 2013 2:43 am

Hello , on the death of an enemy I see there is this script ...

Spoiler

Scriptname defaultOnDeathUnequipAll extends Actor  EVENT onDying(actor akKiller)    unEquipAll()endEVENT 


and it removes the outfit but how can I do so that instead of removing all it replaces the body with another one?
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Sheila Esmailka
 
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Post » Mon Jan 28, 2013 12:17 am

don't remember lol I think they deactivate? anyhow they deactivate in water for example , but I see no script for it ...
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JD FROM HELL
 
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