The game-engine is hard-coded for certain things like Player's name. There isn't a way to do it in Vanilla though. You could theoretically use SKSE for isKeyPressed (I think that's the function), then store the results in variables which are then assembled for whatever you need.
Yes, IsKeyPressed(), is the function, and it works - technically. Many of the keys are already being used by the game engine - like P, I, T and I don't see a way suspend or ignore it. Plus, the response is slow but since it's a one-time deal, I think it would be okay. (I can find no other alternative but to develop my own SKSE plugin to read from extrernal INI files - maybe later if I have to, but I don't really feel like doing that for a one-time use function.)
Take a look at the menu SDK they used for SkyUI. There might be something there you can use.
Thanks SomeWelshGuy - I'm familiar with SkyUI but not aware of an SDK?