I know "enough to be dangerous" about Photoshop, and have used it successfully to mess with textures back in the days of Morrowind and Oblivion. But I am a bit out of practice, and can't seem to figure out what the correct format to save the DDS files in after I've altered them. The Nvidia plugin for PS gives me a ton of options with regards to alpha and mipmaps, and I haven't been able to find the directions on what format is appropriate for Skyrim. I obviously need to preserve the alpha channel...
And another thing. Why does alpha channel sometimes have no effect? For example, I wanted to alpha out pants texture on a college mage's robe. I opened the texture (fine), alpha channel is already present (fine), selected the area I wanted to make transparent, and on alpha channel filled it with black. Still, in the game the corresponding area did not turn transparent. Does this have something to do with the mesh?
I apologize if this is the wrong area to post a question like this, but this is where most active modders hang out, so I thought this would be my best chance to get an answer. Thanks in advance.