PS3: It's not ID's faul

Post » Fri May 11, 2012 9:38 pm

http://twitter.com/#!/ID_AA_Carmack/status/123616754747453440

:P

[this stuff should be added to support thread imo , or another sticky "answers" ... whatever, let people know so they'll stop complaining about the same stuff]
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jessica robson
 
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Post » Fri May 11, 2012 8:31 pm

yeah only that you are in the wrong section this is PC not PS3
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Katharine Newton
 
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Post » Fri May 11, 2012 4:40 pm

Lol - yeah
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Nina Mccormick
 
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Post » Fri May 11, 2012 4:56 pm

While his statement is certainly and without a doubt true, I wouldn't agree to your conclusion.
He's certainly right, that they could have made a better game if the OS would take less memory, or with unbuffered I/O.
But that is not the case and one of the great things about developing for a console is, they all have the same specifications. You know exactly how fast each component is, exactly how much memory you have to work with etc.
And as much as I love John Carmack and his work, it's the developer's job if they make a game on consoles, to make the game fit to the actual hardware.
You can't make a game that has higher requirements than the console could really offer so the game runs flawed.

As a sidenote: I don't think they did a bad job. Rage runs on my PS3 amazingly well and looks absolutely gorgeous.
But there are a lot who have problems and this shouldn't happen.
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Michelle Serenity Boss
 
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Post » Fri May 11, 2012 7:36 pm

Of course its id's fault. They made the game.

To say otherwise is unwise.

To push the blame is lame. :thumbsdown: :thumbsdown: :thumbsdown:
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MR.BIGG
 
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Post » Sat May 12, 2012 6:18 am

Yeah sure, it was also AMD's fault, and Nvidia's fault...
Rage for the PS3 was just an overambitious project from id. If you can't make a certain version of the game function properly then either don't release it or delay it.
Next time JC, stick to your beloved Xbox360 and leave making PS3 games for developers who actually know how to work with the platform.
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Adam
 
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