P.S.
My mind's been working on a DLC involving the Psijic Order in the coming Great War.
It involves:
Spoiler
A Psijic Order Traitor- One of the prime villians, steals a dangerous artifact
and many secrets in magic from the Psijic Order and aligns himself w/ the Thalmor
to help them reach their ultimate goal.
Conjured Dragons- Dragonrend doesn't work on them since they're created by magic.
3 New Shouts:
-Banish Magic: Lah(Magika) Viik(Defeat) Frul(Temporary): AOE stops all magic temporarily
-Raise Earth: Wahlaan(Raise) Bruniik(Savage) Gol(Earth) Raises earth beneath enemy's feet in form of spikes
-Kyne's Fury: Kaan(Kyne) Gaar(Unleash) Nah(Fury): AOE Nature spins around PC causing DPS to enemies in area (sort of how the leaves and such move around Spriggans, but on a scale/effect of "North Wind" from DB)
Powers:
- Summon Spriggan: The ability to summon a Spriggan(s) to your aid
- A ring/necklace that makes Spriggans friendly when you cross them/Grants you the ability to Sleep in 'Protected Groves.'
- Root Hold: Tree roots come up from the ground holding your enemies in place
- A hawk companion that adds 'Detect Life' ability last longer (perhaps have an 'on/off' ability like VL does)
- Wolves no longer hostile
- Kyne Blessed Arrows: Arrows that cause DPS by surrounding enemy in a whirlwind of leaves/earth followed by a blast of light
- Become Werebear: Perk Tree included
- Summon The Hunt of Hircine: The Ability Summon 2 "Greater Dogs" (large red spectral wolves) to your aid (Think Kodlak).
- Call Psijic Member: The ability to call upon a member of the Psijic Order to your aid
Armor/Clothing:
Armored Robes
Cloaks (clothing: only able to wear w/ Light Armor)
Capes (clothing: able to wear w/ Light/Heavy Armor)
Psijic Robes
Redguard Heavy/Light Armor variants
New Locations:
- Artaeum(Temple Only)
- Orsinium (City-State: about the size of Solitude)
- Dragonstar
- Stros M'kai
- Ranger's Hidden Grotto
and many secrets in magic from the Psijic Order and aligns himself w/ the Thalmor
to help them reach their ultimate goal.
Conjured Dragons- Dragonrend doesn't work on them since they're created by magic.
3 New Shouts:
-Banish Magic: Lah(Magika) Viik(Defeat) Frul(Temporary): AOE stops all magic temporarily
-Raise Earth: Wahlaan(Raise) Bruniik(Savage) Gol(Earth) Raises earth beneath enemy's feet in form of spikes
-Kyne's Fury: Kaan(Kyne) Gaar(Unleash) Nah(Fury): AOE Nature spins around PC causing DPS to enemies in area (sort of how the leaves and such move around Spriggans, but on a scale/effect of "North Wind" from DB)
Powers:
- Summon Spriggan: The ability to summon a Spriggan(s) to your aid
- A ring/necklace that makes Spriggans friendly when you cross them/Grants you the ability to Sleep in 'Protected Groves.'
- Root Hold: Tree roots come up from the ground holding your enemies in place
- A hawk companion that adds 'Detect Life' ability last longer (perhaps have an 'on/off' ability like VL does)
- Wolves no longer hostile
- Kyne Blessed Arrows: Arrows that cause DPS by surrounding enemy in a whirlwind of leaves/earth followed by a blast of light
- Become Werebear: Perk Tree included
- Summon The Hunt of Hircine: The Ability Summon 2 "Greater Dogs" (large red spectral wolves) to your aid (Think Kodlak).
- Call Psijic Member: The ability to call upon a member of the Psijic Order to your aid
Armor/Clothing:
Armored Robes
Cloaks (clothing: only able to wear w/ Light Armor)
Capes (clothing: able to wear w/ Light/Heavy Armor)
Psijic Robes
Redguard Heavy/Light Armor variants
New Locations:
- Artaeum(Temple Only)
- Orsinium (City-State: about the size of Solitude)
- Dragonstar
- Stros M'kai
- Ranger's Hidden Grotto