Pure Archer is OP

Post » Sun May 20, 2012 1:32 am

ebony bow is sick but i still have to shoot giants like 8 times. its a lot of running and screaming.... haha
x15 dagger when sneaking is a bit much. i got a ebony dagger that will kill everyone from sneak. lots of cool cut scenes, but if i fail to get the sneak bow or dagger i still have a hard time fighting mages and dragons.
either way nightingale armor and ebony weapons are sick. tryin to bump up my one hand by dual ebony war axe!!!
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Hannah Whitlock
 
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Post » Sun May 20, 2012 4:24 am

I destroy everything as an UNENCHANTED archer. Sneak + Bow = Everything dies. Wanna know what's "OP"? the minds of the people playing the game.
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Julia Schwalbe
 
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Post » Sun May 20, 2012 2:51 am

simple solution your too powerfull kill everyone in the game then stop...i'm sure theirs a hidden character in the game who is almost invincible...but to find you would need to kill everyone in the game
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Emma-Jane Merrin
 
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Post » Sat May 19, 2012 3:10 pm

The only possible way i see them balancing this out latter on in the game is adding more monsters and enemies in the game that are like bullet sponges like what they did for fallout 3. Some of u might cringe at this idea but it will probably happen. I mean they added in the white rad scorpions, super mutants overlords, and i think they were called revers in for those reasons XD
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Jonathan Egan
 
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Post » Sat May 19, 2012 5:14 pm

That's the thing though, I don't want to miss out on a large part of the game, especially such a fun part of it just because it's too good, especially when it synergizes with archers so well. I just wanted a late game that would scale with the late game stuff they let you get.

I found the game easy even before I started crafting/enchanting as well. Archers just have it easy, especially with the damage they can do from sneak attacks at an extremely safe distance.

There is a difficulty setting for just this reason... you think it's too easy? crank it up a notch or two.
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Judy Lynch
 
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Post » Sun May 20, 2012 12:37 am

Smithing and Enchanting are fine and balanced. What's unbalanced is power leveling them.

I started a new character a while ago and only enchanting or smithing when I actually would want to proves to be an effective control. At level 21 I only have 35 in smithing and 40 in enchanting. I can make dwemer crafts and I cannot yet improve magical items.

Enchant and smith only when you would conceivably do it, not just to increase the ranks.
exactly. I only plan on crafting when my character needs supplies.
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Irmacuba
 
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Post » Sat May 19, 2012 5:41 pm

Enchanting,Smithing,1 Handed,and Block is most overpowred specs.

Others are fine
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Rodney C
 
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Post » Sat May 19, 2012 7:16 pm

They really need to fix the crafting skills, that's all there is to it. A cap on max potion strength, max enchant strength, max smithing improvement strength. Whether they just put a cap on it, or achieve this through other means by dealing with fortify skill or effect stacking.
This
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Fanny Rouyé
 
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Post » Sat May 19, 2012 7:41 pm

There is a difficulty setting for just this reason... you think it's too easy? crank it up a notch or two.

It can't go above master which is what I'v been playing on.


Even without enchanting/blacksmithing, archery is still insane, especially if you're a stealth archer like I am. I have 200% stealth from my armor and 160% stronger archery from +archery gear so it's still really powerful. I can easily sit at the back of a room and pick off 8 guys in a row without having a single one spot me.

There'll be mods eventually though that'll work on difficulty and balancing so it's not to big of a deal I guess.

Enchanting,Smithing,1 Handed,and Block is most overpowred specs.

Others are fine

Oh yeah? So taking damage and clearing slower is more overpowered than 1 shotting everything while never taking damage?
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tegan fiamengo
 
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Post » Sat May 19, 2012 5:19 pm

They really need to fix the crafting skills, that's all there is to it. A cap on max potion strength, max enchant strength, max smithing improvement strength. Whether they just put a cap on it, or achieve this through other means by dealing with fortify skill or effect stacking.
This
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Gracie Dugdale
 
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Post » Sat May 19, 2012 9:57 pm

They really need to fix the crafting skills, that's all there is to it. A cap on max potion strength, max enchant strength, max smithing improvement strength. Whether they just put a cap on it, or achieve this through other means by dealing with fortify skill or effect stacking.
I've made a thread about this earlier today in case you're interested - http://www.gamesas.com/index.php?/topic/1282348-should-crafting-bonuses-be-capped-at-100/.

But OP is right, even unechanted Archer is still very powerful. Some tweaks, such as reducing sneak damage multiplier and increasing normal damage would be good imo.
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Yvonne Gruening
 
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Post » Sat May 19, 2012 3:04 pm

Look. Any pure combat-oriented character can become OP with the right perks. Mage, warrior, theif/ranger...it's all in the perks and skills.
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Liv Brown
 
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Post » Sat May 19, 2012 3:04 pm

enchanting and smithing power levelled is OP every man and his dog knows that , nothing to do with archery . You min/maxing the game trying to make it easy then complain its easy :)

you need to change the title of the thread to enchanting and smithing is OP..
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benjamin corsini
 
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Post » Sun May 20, 2012 2:45 am

Alright, so I have 65 hours and a level 42 character with 100 archery on master difficult. He's a pure archer and the one thing I'v noticed is the lack of a challenge. Half the game revolves around getting better gear, enchanting your stuff, and leveling your perks so I don't want to equip crappy gear just for a challenge. I wish the challenge could scale around what the game provides. If they're going to let me get 300 damage bows, they should have monsters/npcs that can actually tank that kind of damage or something.

Sneak shots will 1 shot any normal npc/mob and for miniboss npcs, I can take out 3/4 of their health before they even reach me.. Giants you say? I two shot them. On top of that, archers only need to take HP as you level up so you end up with a ridiculous amount of HP to the point that you can easily tank any guys that reach you. And I almost never use pots.. I have an entire stock pile of them that I have found from exploring. For rangers/mages, just strafe back and forth and you never get hit. For melee, just snipe them first. If you have high enough sneak, you can take out a room of 6-7 before they can even find you. The only monsters that have ever given me a run for my money are higher tier dragons.

Just my 2-cents.

True, but the perk Eagle Eye, if you decide to take it, does eat stamina points, so I'd invest a few levels in stamina. But yeah, Pure Archers can be ridiculously, err, healthy :ahhh:
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Amy Smith
 
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Post » Sat May 19, 2012 3:11 pm

Everything is OP if using maxed out enchanting , smithing ,alchemy.
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Philip Lyon
 
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Post » Sun May 20, 2012 12:39 am

Something you have to understand:

In most games, when you "beat the game," the game just ends and the credits roll.

With Elder Scrolls games, you can pretty much just keep playing and exploring indefinitely. Maxing all your skills and owning everything you come across is Bethesda's version of "beating the game." It's your reward or sense of accomplishment when you put all those hours leveling your character.

Solution? Start a new character and play a different role. You can revisit this character when they release DLC or other mods come out.

I have to agree with this. By level 42, you should be the master of whatever you're training in.

If you want to be less powerful by the time you hit that mark with your next character, don't specialize. The more skills you're using, the slower you'll level up. Make a hybrid character that uses more than one combat option, and it will take much longer to become that powerful.
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matt oneil
 
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Post » Sat May 19, 2012 9:23 pm

Would smithing truly turn me into a demigod?

I'm currently leveling it, but at a gradual pace and with no intention of being able to craft anything above ebony before level 40. (Currently 23)

I ask because I'm seeing some different opinions. :P
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Victor Oropeza
 
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Post » Sat May 19, 2012 1:59 pm

Ebony is already pretty strong, but as long as you don't use other two professions to boost (enchanted +Smithing gear for example) crafted items it should be fine.
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Brian LeHury
 
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Post » Sat May 19, 2012 9:51 pm

The game is fine, you are just using too much of it.

Does that make sense to anyone? I'll give you potion stacking but just using enchanting/smithing shouldn't turn you into a god in a game that isn't supposed to have an end.
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how solid
 
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Post » Sat May 19, 2012 10:05 pm

Would smithing truly turn me into a demigod?

I'm currently leveling it, but at a gradual pace and with no intention of being able to craft anything above ebony before level 40. (Currently 23)

I ask because I'm seeing some different opinions. :P


Only certain aspect of smithing is OP. You actually dont need to level smithing itself at all to get OP weapons. (just first perk for steel for double improvement). What makes it OP is the combination with alchemy and enchanting. You can improve the regular steel sword while wearing + % to smithing and under effect of + smithing potions to have over 200 damage (with all weapon perks and +% weapon enchants). Smithing all alone by itself is fairly non factor - if you dont use +% gear and +% potions you even might find it underwhelming
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Far'ed K.G.h.m
 
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Post » Sat May 19, 2012 3:30 pm

im making a guy similar to yours, do you recommend enchanting or smiting?
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Cool Man Sam
 
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Post » Sat May 19, 2012 11:26 pm

If you want to limit yourself, don't get any Smithing perks. Just use what you can find and improve it as much as you can. It works fine for me, and I think it's balanced. I'm also not using enchanting.

Edit: Seriously though, just turn the difficulty up. I would rather make an ultimate character and have the reward of knowing that I am playing him at the highest difficulty, than a normal character at normal difficulty.
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Sara Lee
 
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Post » Sat May 19, 2012 7:39 pm

im making a guy similar to yours, do you recommend enchanting or smiting?

They're equally good imo. Enchanting is pretty fun with all the different effects. Paralyzing an opponent on stairs and watching them tumble down is too funny.
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Deon Knight
 
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Post » Sun May 20, 2012 3:41 am

Would smithing truly turn me into a demigod?

I'm currently leveling it, but at a gradual pace and with no intention of being able to craft anything above ebony before level 40. (Currently 23)

I ask because I'm seeing some different opinions. :P

Smithing alone will not quite turn you into a demigod. It's when you get Smithing along with Enchanting that you do, because you can basically enchant some equipment to boost smithing, make the ultimate gear, then enchant some equipment to boost enchanting, and then enchant that ultimate gear. End result is something way OP. For instance, a mage could potentially get equipment that causes him to not spend magicka on three separate schools of magic, and take only 80% damage(which is the max defense).
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helen buchan
 
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Post » Sun May 20, 2012 12:18 am

Historically speaking, Archers have always been overpowered. Just ask the French after the Battle of Agincourt. There is a reason why the French would chop off the first 2 fingers of an archer's hand before cruelly executing him, they REALLY hated those overpowered longbowmen. I do find it funny how many people write, "I have like, the best equipment and maxed out skills and like, dude! The game's to easy! The mods gotta make it tougher for me dude!". Hey, want it harder? Go use an Imperial bow and Iron arrows; maybe you'll find the game harder.

They do have a point though. Perhaps they should have added Dexterity to the game, alongside Mana Health and Stamina. With certain bows, perks, etc limited by your Dex. But ah well, it's to late now. maybe when VI comes out.
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Abel Vazquez
 
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