Putting Pickpocketing and Lockpicking Together

Post » Fri Dec 21, 2012 6:51 am

Note: Hello, I am a new member to the forums. It will be a pleasure to meet you all and share knowledge of this great RPG series.



Anyways, some people, including myself, find that these two Skill Trees, Lockpicking and Pickpocketing to be a bit, narrow.

IMO, I find them narrow due to how Pickpocketing focuses on getting into someone's pockets only, and Lockpicking focusing on cracking the lock.

Now before you say something like, " Well, Conjuration focuses on summoning, dimwit." let me stop you there. Conjuration has more depth to it other than summoning, such as soul trapping for encahntments and bound weaponry. However, the two Skill Trees stated before, don't have much depth.

I am only stating this as something to consider. Maybe, Lockpicking and Pickpocketing should be fused into a little more broader, such as Looting, or another more appropiate name.

The Looting Skill Tree should not only include Lockpicking and Pickpocketing perks, but also perks relating to Theft. Making more use of the goods you have stolen.

Now, don't get me wrong, I am perfectly fine with the two Skill Trees being separated, (besides, nobody can really think of a sixth skill tree to fill in the empty spot.) it just seems to me that the two Skill Trees seem alittle narrow to me and others.

However, I do appreciate any honest feedback.
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Christie Mitchell
 
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Post » Fri Dec 21, 2012 6:34 am

Only if replaced with another thief class spell like acrobatic. Was lot of talk about this before skyrim was released.
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John N
 
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Post » Fri Dec 21, 2012 2:13 pm

Technically speaking, pickpocketing was part of the stealth/sneak skill in Morrowind and Oblivion. While there's not much you can do with security/lockpick (how many variations of "picking the lock better" can you make?) it does seem odd that they specialized pickpocket as a seperate skill.

Conjuration, by the way, is a mishmash of two once-seperate skills; Mysticism and Conjuration. Conjuration summoned stuff, Mysticism allowed for things like soultrap, spell absorption, dispel, etc.

Looking at Skyrim's skills, you need to ask, sometimes, why they did what they did. Some of it is explanitory (perks allowing for specializations within skills) but when you're telling me that aspects of Long Blade, Short Blade, Blunt, and Axe all fall into "One-Handed" I've gotta scratch my head. An axe is nowhere near the same thing as a dagger... yet by using axes all the time, you get magically better at using daggers? Oblivion's system of "Blade" and "Blunt (Hafted)" skills worked better. Still a bit wrong but it was at least thematically linked with weapons of similar damage type or phsycial shape.

I hope that gamesas puts more thinking into how they'll be developing skills for TES:VI.
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Kayleigh Mcneil
 
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Post » Fri Dec 21, 2012 3:15 pm

Looking at Skyrim's skills, you need to ask, sometimes, why they did what they did. Some of it is explanitory (perks allowing for specializations within skills) but when you're telling me that aspects of Long Blade, Short Blade, Blunt, and Axe all fall into "One-Handed" I've gotta scratch my head. An axe is nowhere near the same thing as a dagger... yet by using axes all the time, you get magically better at using daggers? Oblivion's system of "Blade" and "Blunt (Hafted)" skills worked better. Still a bit wrong but it was at least thematically linked with weapons of similar damage type or phsycial shape.

I hope that gamesas puts more thinking into how they'll be developing skills for TES:VI.

I scratched my head even more when using one-handed swords made me magickally better at using two-handed swords (which, while physically looks the same, is handled differently). Ironically, Skyrim's system makes a lot more sense. Because really, while dagger is different than a sword, a mace and an axe is pretty much similar: you swing the damaging side at the enemy with one hand.

I'm still trying to figure out why they removed Unarmed and then implemented Fortify Unarmed though :shakehead:
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Lakyn Ellery
 
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Post » Fri Dec 21, 2012 10:05 am

Welcome to the forums! http://www.uesp.net/wiki/General:Fishy_Stick

To be honest, I always thought the same. But I still can't really think of another thievery skill that would fill the gap besides acrobatics.
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Ross Thomas
 
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Post » Fri Dec 21, 2012 7:04 pm

There have been previous threads & suggestions, like http://www.gamesas.com/topic/1302910-game-design-thoughts-combine-pickpocketlockpick-skills-add-a-combined-athleticsactrobatics-skill/

On PC there are a mods available to do this.
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Prue
 
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