Anyways, some people, including myself, find that these two Skill Trees, Lockpicking and Pickpocketing to be a bit, narrow.
IMO, I find them narrow due to how Pickpocketing focuses on getting into someone's pockets only, and Lockpicking focusing on cracking the lock.
Now before you say something like, " Well, Conjuration focuses on summoning, dimwit." let me stop you there. Conjuration has more depth to it other than summoning, such as soul trapping for encahntments and bound weaponry. However, the two Skill Trees stated before, don't have much depth.
I am only stating this as something to consider. Maybe, Lockpicking and Pickpocketing should be fused into a little more broader, such as Looting, or another more appropiate name.
The Looting Skill Tree should not only include Lockpicking and Pickpocketing perks, but also perks relating to Theft. Making more use of the goods you have stolen.
Now, don't get me wrong, I am perfectly fine with the two Skill Trees being separated, (besides, nobody can really think of a sixth skill tree to fill in the empty spot.) it just seems to me that the two Skill Trees seem alittle narrow to me and others.
However, I do appreciate any honest feedback.