PVE?

Post » Sun Nov 24, 2013 10:20 pm

So far I feel as thou the Devs are more worried about PVP then PVE... Cool PVP will get more attention... but at the sametime what about those of us that can't stand PVP in ANY game? They said there will be PVE content but if they are talking about the 4 man dungeons then those will not last true pve players long. I just wish they'd release more info about PVE lol PVP will not work for me, I can't stand it.

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Je suis
 
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Post » Sun Nov 24, 2013 8:28 am

It's true they haven't release all that much information about PVE, particularly end game. They're planning on introducing a type of raiding they're (temporarily) calling "Adventure zones", which is made up of 24 players. I'm sort of expect some more news on this feature some time soon.

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CYCO JO-NATE
 
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Post » Sun Nov 24, 2013 11:08 am

I don't think people who want pve are going to have to worry very much, at least for a while.

http://www.youtube.com/watch?v=L59viBfkEU0

AT 7:40, give or take a couple of seconds: "All quests for one alliance territory including all the side quests can take over 200 hours." When you hit level 50, you get to go through another alliance territory, for another 200 hours. Then the third area, for another 200 hours. If you don't take any breaks and play for 336 hours straight [2 weeks], you have another 2 weeks to get through the faction stuff. You might not do every single one of the side quests, but there should still be enough content to hold everyone for a little while at least.

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Anna S
 
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Post » Sun Nov 24, 2013 7:35 pm

here comes the question i love to ask: why do you hate pvp?

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jenny goodwin
 
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Post » Sun Nov 24, 2013 6:56 am

How many players will fit in one group? What size will the groups be in ESO?
Updated 07/30/2013 10:24 AM Published 07/29/2013 04:55 AM

Although we have not yet announced the full details of group size, The Elder Scrolls Online's adventure zones are designed for both small and large groups of PvE players. Players can enter adventure zones with a small group of up to four members and tackle certain challenges, but the zones also contain objectives which will test larger groups that have banded together to take down something too big to handle without help.

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N3T4
 
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Post » Sun Nov 24, 2013 7:24 am

Going thru the other factions zones of quest are ok but the thing with ALL mmo's is Quest end up becoming a job then fun. I'm more so looking for Raids... these Adventure Zones I'm hoping turn out to be their raids... multiple different bosses with different mechanics.

Also I hate PVP cause I just hate it... never once have I enjoyed it in any MMO, it's pretty much always about stun locking your enemy and out healing their dmg or killing them before they kill you, just not enjoyable to me

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Jerry Jr. Ortiz
 
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Post » Sun Nov 24, 2013 6:52 pm

Am I having a deja-vu moment or is this almost an exact copy of a question from a couple of weeks ago?

Anyway the pvp aspect of the game is simply a layer placed over a fully realized portion of the world comprising about 1/3 of the playable landmass. Its not like its the only thing to do in that part of the world. Its is simply enabled in that portion of the world and has some mechanics added that bring a sense of realism via flexible keep ownership that the alliances can fight for.

Compared to Skyrim its not really any different than the StormCloaks, Imperials and ReachMen fighting each other. Just that they are represented by real players instead of computer controlled npcs trying to create the illusion of real players.

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Michelle davies
 
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Post » Sun Nov 24, 2013 7:44 am

We also know it's not going to be about 24 people making tiny cuts into the cankles of some giant like you would encounter in an MMO like WoW. From what I can gather it's like a Cyrodiil PVP battle scenario only against AI, I end up imaging the battle for Helm's Deep in The Two Towers only against the Falmer in a massive underground cavern; everything is going swell until some munchkin runs into a small nook and blows up the wall.

Because people are meanies!

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teeny
 
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Post » Sun Nov 24, 2013 4:05 pm

npc couldn't be meanie?

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Causon-Chambers
 
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Post » Sun Nov 24, 2013 2:25 pm

Npcs are doing what they are supposed to do. They aren't intentionally going out to ruin someone's game. For some people, ruining someone else's game is the main reason they're playing; they could care less about the story of the game.

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Elle H
 
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Post » Sun Nov 24, 2013 9:37 pm

they attack the enemy, which is player. how it is different in a battlefield when you get attacked? npc's might be easier to kill yes, but besides that? when i'm in cyrodiil i'm supposed to kill enemy players, right?

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Tai Scott
 
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Post » Sun Nov 24, 2013 7:02 pm

This.

And at times it's not to know what sort of difficulty level you're walking into. Besides, for me personally there's only a certain amount of times that particular words of profanity can used in a single sitting before they lose all meaning and worth which at that moment I have to reply and tell them to stop and switch to another one, it gets tiresome having to tell people this all the time...

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mimi_lys
 
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Post » Sun Nov 24, 2013 12:20 pm

Yes, you are, and should.

Do npc steal kills for experience then laugh about it? Do npcs ninja-grab loot then brag about it? Do npcs camp a spawn point to kill a player that just came back and gloat/trash talk? Do npcs kill a quest giver to screw over other players? Do npcs intentionally screw up quests to harass other players?

You, as a pvp player might not do things like that. Do other pvp players? Going by the other threads about this, I'm going to go with "Yes."

That is the difference between npcs and players.

Cyrodiil levels everyone to 50, so no one will be running around at level 50 killing level one beginners. Will you still have an advantage over a level 10 that gets leveled to 50? Yes. The level 10 knows that going to Cyrodiil means possible pvp. The ones who don't want it can avoid it.

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Sebrina Johnstone
 
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Post » Sun Nov 24, 2013 4:26 pm

yes i'm aware that npc's lack this kind of variety, and they shouldn't. i want npc's that do all those things you listed there for even more immersing and challenging gameplay.

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Jimmie Allen
 
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Post » Sun Nov 24, 2013 12:54 pm

Then that is a difference that I will never understand. That isn't variety. That is a recipe to kill your game. Npcs camp a spawn point? How much are you going to play if, every time you spawn, you get killed instantly? Npcs stealing experience? How long are you going to play if you can never get enough experience to level? Once you die once though the experience wouldn't matter since the npc campers are going to kill you right away anyway. If you do manage to not get killed immediately, you're never going to pick up any loot, because the npcs will grab it first. Good luck selling that as a game idea. I wouldn't buy it.

Whether its from playing pnp D&D or what, I want a level of "professional" behavior from enemies. Nothing personal; they are doing a job. If you hadn't passed their camp, they'd have robbed the next traveler who did. I don't appreciate immature jerks screwing up my game. Mostly because I want to play a game, and not run around killing anything that moves, moved once, or might move in the future.

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Susan
 
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Post » Sun Nov 24, 2013 11:34 am

all i'm saying is wouldn't it be interesting to have some bandit npc group attack you immediately after you start picking a lock in cyrodiil? i wish you could see the potential in this.

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JD FROM HELL
 
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Post » Sun Nov 24, 2013 4:00 pm

any mmo has an element regardless of pvp. As a matter of fact in pvp enabled games its not possible to kill steal because killing the mob is only a prelude to killing each other. I would be more likely to leave the mob alone and not tag it so that it was beating on your group at the same time as I was. It helps take out a small group all by your self if you can time it right :smile:

Also I was running from Winterhold to Windhelm last night and some stupid assassin jumped me. Darn near got me before my companion caught up and helped out. Then three stupid Bounty Hunters start following me and I had to exploit terrain to survive that fight! svcked up a load of pots. Darn right NPC's can grief ya :wink:

edit for some other post: Oh and you spawn back in your guarded keep so that's not even a topic of discussion.

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kristy dunn
 
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Post » Sun Nov 24, 2013 7:53 am

That wasn't what you said. You wanted npcs to show the same asshat behavior as the worst pvp players. That I would never want to see in any way shape or form.

We don't know whether that will happen or not. Npc guards could very well interrupt you. Bandits could interfere. But that isn't the same as players intentionally screwing with other players *because they can*.

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Solène We
 
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Post » Sun Nov 24, 2013 12:52 pm

they could imitate but not literally, this is elder scrolls. if it's done in lorefriendly manner i see no problem.

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john page
 
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Post » Sun Nov 24, 2013 3:43 pm

Yes, they can. But it is still nothing personal. That assassin had a contract, and the bounty hunters wanted to get paid. Unlike the posters here in former threads who were intending to run a gank squad and and planning to ambush players on their way to a market.

Yes. Matt, Paul and company have taken a lot into consideration, and hopefully found ways to mitigate the worst of the possible abuses. I have hope.

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CYCO JO-NATE
 
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Post » Sun Nov 24, 2013 6:36 am

maybe they roleplay mindless murderers? crime system could do something to this kind of behavior? oh and ambushing merchants on their way to sell goods is not a good way to get kills?

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Irmacuba
 
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Post » Sun Nov 24, 2013 4:19 pm

Ambushing *players* on their way to buy gear. Where did you get merchants from? Merchants might have guards and they wouldn't be able to slaughter others without much resistance. They admitted they weren't looking for anyone who would be able to fight back.

You wouldn't like my solution to the "mindless murderers", so I'm going to let it go.

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Katie Samuel
 
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Post » Sun Nov 24, 2013 5:28 pm

ambusing ENEMY players on their way to buy gear*. they could pay some mercenaries to help them safely get to their destination if bandits are so much of a problem for them. if some people go there with no capability to fight back they lack some common sense.

i thought players on their way to market could be counted as merchants since that is the kind of business they are intending to go do?

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Red Sauce
 
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