Brian Wheeler has told us there will be pvp enabled public dungeons in Cyrodiil. What I would like to know is what reward is going to be good enough to bring people into those dungeons as opposed to lining up in the alliance area dungeons? I think they need a different loot table or items that are not available in safe dungeons since playing in a pvp enabled dungeon will seriously slow down progression. Or will pvp give the same kind of skill gain? But it will still lack people because of reduced drops since we cant loot other players.
I also wonder how the level scaling works . I know we have a lvl boost when we enter Cyrodiil so I am going to guess they just have mobs bumped up the same way. But I have never experienced pve in one of these boosted environments before. Swtor was the first time I ever played a game that messed with your level and it wasn't really as terrible as I thought it was going to be. Has anyone ever played pvpve in a lvl scaled environment before?
One thing I would really like to see is a loot table for dead players. So ya don't start ranting about full loot pvp here, that's not what I am talking about. I am talking about being able to pull some gold and whatever off a players body the same way you can a mob. That would really add a lot to the pvp side of this game and give some reward where reward is due. Players take time to kill just like mobs do, but they slow down your gathering/hunting so much more and then don't get anything for killing them beside 1/100th of a pvp rank.