PvP Restricted to Cyrodiil?

Post » Sun Jun 17, 2012 5:24 am

Does anyone know for certain whether PvP is restricted to only Cyrodiil? Cause I like the thrill of going into enemy territory or having the surprise that like one of your factions cities are being attacked. Also I'd love to organise huge raids on the Aldmeri capital :3
User avatar
Ash
 
Posts: 3392
Joined: Tue Jun 13, 2006 8:59 am

Post » Sun Jun 17, 2012 11:27 am

No open world pvp. All pvp is conducted within Cyrodil.
User avatar
adam holden
 
Posts: 3339
Joined: Tue Jun 19, 2007 9:34 pm

Post » Sun Jun 17, 2012 6:58 pm

Shame! Any news about servers and such?
User avatar
Jonathan Braz
 
Posts: 3459
Joined: Wed Aug 22, 2007 10:29 pm

Post » Sun Jun 17, 2012 9:38 pm

http://www.gameinformer.com/games/the_elder_scrolls_online/b/pc/archive/2012/05/11/what-elder-scrolls-online-offers-skyrim-fans-mmo-players.aspx

Non-instanced PvP warfare. Remember the good old days of open warfare in the Hillsbrad Foothills as huge mobs of players fought over Tarren Mill and Southshore? Expand that to the entire province of Cyrodiil. Take out the server-crashing lag, since the engine can handle up to 200 players onscreen and Zenimax Online has still-under-wraps plans to divert excess population. Forget about lowbie ganking, since everyone’s stats are automatically boosted to level-cap status in Cyrodiil. Oh, and there are things to fight over besides murdering helpless questgivers. Like, for instance, keeps whose walls you can bash down with trebuchets.

http://gamingsydney.com/articles/the-elder-scrolls-online-the-basics/

Instanced balanced PVP arenas exist within the game for players who prefer the e-sport side of MMO’s and will surely be very competitive.


I'd imagine theres also duels. So basically Cyrodill is for all players, like it! No dbout Im going to have fun here, so basically you can go to Cyrodil once you start to play the game.

Shame though if you cant PVP everywhere though, especially they give stealth to all players, isnt that easy to avoid PVP with that. They should make PVP-everywhere-servers. IMHO.
User avatar
sas
 
Posts: 3435
Joined: Thu Aug 03, 2006 8:40 am

Post » Sun Jun 17, 2012 5:46 am

Its disappointing to hear that there is no open world PvP but what Suomi described doesn't sound too bad. When people made a list of the things they wanted to see in the game I replied with open world hardcoe pvp server with safe zones in towns and such. I love PvP and the "e-sport side of MMO's" so I just hope the PvP turns out really good... and balanced.
User avatar
Ezekiel Macallister
 
Posts: 3493
Joined: Fri Jun 22, 2007 12:08 pm

Post » Sun Jun 17, 2012 8:08 pm

I agree. I think its going to be fun to see when all classes can stealth, it adds whole new dimesion to the pvp, especially all those co-op things like rogue puts a trap and mage can put it on fire to make extra damage.

Fun game, so when can we pre-ordeR?
User avatar
P PoLlo
 
Posts: 3408
Joined: Wed Oct 31, 2007 10:05 am

Post » Sun Jun 17, 2012 3:11 pm

I agree. I think its going to be fun to see when all classes can stealth, it adds whole new dimesion to the pvp, especially all those co-op things like rogue puts a trap and mage can put it on fire to make extra damage.

Fun game, so when can we pre-ordeR?


Beta will probably start next Spring or Summer and pre-order will probably be around when beta starts but there has been no official word. We still have many months to wait.
User avatar
Gisela Amaya
 
Posts: 3424
Joined: Tue Oct 23, 2007 4:29 pm

Post » Sun Jun 17, 2012 8:17 pm

Yeah, I've heard the lead PvP designer say that atm they can handle 200 characters on screen but that this will mostly likely be a lot more when it comes out. Maybe 400-500? That would be awesome, imagine fighting on a field 165 v 165 v 165. Now that is a battle! Unlike the battle for Bruma in Oblivion or the Battle for Whiterun in Skyrim or Alterac Valley in WoW.
User avatar
Emily Rose
 
Posts: 3482
Joined: Sat Feb 17, 2007 5:56 pm

Post » Sun Jun 17, 2012 1:17 pm

http://www.gameinformer.com/games/the_elder_scrolls_online/b/pc/archive/2012/05/11/what-elder-scrolls-online-offers-skyrim-fans-mmo-players.aspx

Non-instanced PvP warfare. Remember the good old days of open warfare in the Hillsbrad Foothills as huge mobs of players fought over Tarren Mill and Southshore? Expand that to the entire province of Cyrodiil. Take out the server-crashing lag, since the engine can handle up to 200 players onscreen and Zenimax Online has still-under-wraps plans to divert excess population. Forget about lowbie ganking, since everyone’s stats are automatically boosted to level-cap status in Cyrodiil. Oh, and there are things to fight over besides murdering helpless questgivers. Like, for instance, keeps whose walls you can bash down with trebuchets.

So no PVP without consent. :) Perfect. No need to worry about someone whos sole aim is to ruin other peoples fun while I am out exploring on my own. BTW if you like open PVP full loot game full of people who want nothing more than to ruin your day = Darkfall
User avatar
josie treuberg
 
Posts: 3572
Joined: Wed Feb 07, 2007 7:56 am

Post » Sun Jun 17, 2012 9:07 am

I wait DF 2.0 like rising sun. Hopefully they keep the grind in control. Darkfall isnt so good game I want to spend 10+ hour per day but I'd love to play it more casually forever. In my opinion grind was the biggest mistake they ever did.
User avatar
Janeth Valenzuela Castelo
 
Posts: 3411
Joined: Wed Jun 21, 2006 3:03 am

Post » Sun Jun 17, 2012 7:07 am

So no PVP without consent. :smile: Perfect. No need to worry about someone whos sole aim is to ruin other peoples fun while I am out exploring on my own. BTW if you like open PVP full loot game full of people who want nothing more than to ruin your day = Darkfall

That's completely misinformed piece of crap or total carebearism. FFA PvP only promotes the freedom of choice (Hallo, RPG). If such choices do not exist, its nothing but a dumped down roller coaster to cash money out of the masses with false promises of proper MMORPG.
User avatar
Latisha Fry
 
Posts: 3399
Joined: Sat Jun 24, 2006 6:42 am

Post » Sun Jun 17, 2012 1:30 pm

Looks like they're making big changes over there. 27th June, free two days and its basically free client + reduced sub fee after that. Probably need to check it out, but as far I know everyone is playing on NA server.
http://www.darkfallonline.com/blog/?p=3230
User avatar
Mashystar
 
Posts: 3460
Joined: Mon Jul 16, 2007 6:35 am

Post » Sun Jun 17, 2012 4:08 pm

So no PVP without consent. :smile: Perfect. No need to worry about someone whos sole aim is to ruin other peoples fun while I am out exploring on my own. BTW if you like open PVP full loot game full of people who want nothing more than to ruin your day = Darkfall
Eugh. Really? How is that a good thing? Imagine the Uruk-hai asking Boromir if they could fill him full of arrows during the first movie adaptation. "No thanks, we'd rather not get into a fight actually. Kind of in a hurry you see."

PVE servers are for you. If you don't like the sound of setting up ambushes, fighting for control of key locations with uneven odds, the feeling of overwhelming an enemy team 3 to 1, or the triumph of BEING overwhelmed 3 to 1 but still managing to win through teamwork and tactics, then PVP is not for you. Consented PVP is the most boring thing I can imagine. It strips away all the suspense and dynamic elements.
User avatar
Siidney
 
Posts: 3378
Joined: Fri Mar 23, 2007 11:54 pm

Post » Sun Jun 17, 2012 6:53 pm

I don't like the idea of everyone being bumped to Max level and start cap when going into cyrodiil. That sounds extremely care bear.
User avatar
gary lee
 
Posts: 3436
Joined: Tue Jul 03, 2007 7:49 pm

Post » Sun Jun 17, 2012 1:53 pm

Darkstorne I 100% agree with you. Open world PvP gives you so much more possibilities and freedom, and it ain't that hard to make that much PvP freedom possible.
User avatar
P PoLlo
 
Posts: 3408
Joined: Wed Oct 31, 2007 10:05 am

Post » Sun Jun 17, 2012 12:05 pm

Darkstorne I 100% agree with you. Open world PvP gives you so much more possibilities and freedom, and it ain't that hard to make that much PvP freedom possible.

Especially if you balance it with a good crime/punishment system. I love FFA PvP with full-loot but it is often pretty imbalanced and results in people feeling like their day has been "ruined." There are exciting and immersive ways to balance this system of course but that's as far as I'll say.
User avatar
Bones47
 
Posts: 3399
Joined: Fri Nov 09, 2007 11:15 pm

Post » Sun Jun 17, 2012 11:21 am

Especially if you balance it with a good crime/punishment system. I love FFA PvP with full-loot but it is often pretty imbalanced and results in people feeling like their day has been "ruined." There are exciting and immersive ways to balance this system of course but that's as far as I'll say.

Do you mean with full-loot that when you kill a player that you can take all his stuff and in result ofc that the the killed player looses all his stuff? You know what would be a good way to balance it out? If a player enters enemy territory then everyone of his enemy faction should be able to attack them if they choose to do so. But the player that entered enemy territory will not be able to attack everyone, only the people who have selected PvP mode. Though then again it wouldn't always be too fun, I guess.
User avatar
James Potter
 
Posts: 3418
Joined: Sat Jul 07, 2007 11:40 am

Post » Sun Jun 17, 2012 7:44 pm

then play on a PVP server, im sure they will be available at launch
User avatar
Mr. Allen
 
Posts: 3327
Joined: Fri Oct 05, 2007 8:36 am

Post » Sun Jun 17, 2012 11:07 am

If they have different kind of servers ofc.
User avatar
Nice one
 
Posts: 3473
Joined: Thu Jun 21, 2007 5:30 am

Post » Sun Jun 17, 2012 11:54 am

Do you mean with full-loot that when you kill a player that you can take all his stuff and in result ofc that the the killed player looses all his stuff? You know what would be a good way to balance it out? If a player enters enemy territory then everyone of his enemy faction should be able to attack them if they choose to do so. But the player that entered enemy territory will not be able to attack everyone, only the people who have selected PvP mode. Though then again it wouldn't always be too fun, I guess.

Yes that's what I mean. I do recognize that not everyone enjoys this style of play, but everyone should recognize that FFA full-loot is the closest thing to the spirit of TES, since that's basically what happens in Skyrim/Oblivion/Morrowind/Daggerfall/Arena. Kill anyone at any time for any reason and take everything they are carrying on their person. However, in TES there are also some pretty hefty penalties for it, and criminals often have a harder time living in the world. It isn't impossible, but it is certainly harder. The same could be done in an MMO, with some minor tweaking. Reputation, karma and bounty systems could work, especially if a player can collect a bounty on a criminal player's head. Imagine those possibilities. But...I've already said too much.
User avatar
Ana Torrecilla Cabeza
 
Posts: 3427
Joined: Wed Jun 28, 2006 6:15 pm

Post » Sun Jun 17, 2012 1:00 pm



That's completely misinformed piece of crap or total carebearism. FFA PvP only promotes the freedom of choice (Hallo, RPG). If such choices do not exist, its nothing but a dumped down roller coaster to cash money out of the masses with false promises of proper MMORPG.

Having played Darkfall for over a year I can safely say a lot of players play games like that just to ruin the fun of other players, that might not be how they start out but it is what they become (probably making up for real life issues). They watch the non hostile player PVE for a while then when their health is down jump in and finish them off then take all their loot and kit. Then run off and hide like the coward they are. (there were some arses like this in UO too but not too many). This makes play rather miserable for those that often play solo and like to explore and PVE. Call them care bear players if you like. I dont fall out with that title.

If this game was PVP full loot then I would look elsewhere for something to play. However it is not PVP full loot therefore those that want PVP full loot should look elsewhere or tolerate the PVP by consent playstyle.


A full PVP server would not be a bad idea. I would stay clear of it.
User avatar
Maria Garcia
 
Posts: 3358
Joined: Sat Jul 01, 2006 6:59 am

Post » Sun Jun 17, 2012 8:44 am

Yes that's what I mean. I do recognize that not everyone enjoys this style of play, but everyone should recognize that FFA full-loot is the closest thing to the spirit of TES, since that's basically what happens in Skyrim/Oblivion/Morrowind/Daggerfall/Arena. Kill anyone at any time for any reason and take everything they are carrying on their person. However, in TES there are also some pretty hefty penalties for it, and criminals often have a harder time living in the world. It isn't impossible, but it is certainly harder. The same could be done in an MMO, with some minor tweaking. Reputation, karma and bounty systems could work, especially if a player can collect a bounty on a criminal player's head. Imagine those possibilities. But...I've already said too much.
Hey, good point. I'd love to see the option of a hardcoe PVP server with rules like this. Semi-loot would even work well if full-loot is too intense for most players, and balance into the crime system. The more low-level players you gank, the higher your chance of dropping your weapon and/or armour when you get killed by another player. Law-abiding players have a 0% chance of dropping their hard-earned gear, whereas renowned gankers will always drop something that is incredibly valuable and time-consuming to replace if they get killed. Bounties would be another good deterrent, since that would increase the chances of a ganker being hunted and killed, making them more likely to lose their gear.
User avatar
Jonathan Montero
 
Posts: 3487
Joined: Tue Aug 14, 2007 3:22 am

Post » Sun Jun 17, 2012 5:58 pm

Bad things happen to bad people. I like it.
User avatar
Laura Samson
 
Posts: 3337
Joined: Wed Aug 29, 2007 6:36 pm

Post » Sun Jun 17, 2012 1:19 pm

Hey, good point. I'd love to see the option of a hardcoe PVP server with rules like this. Semi-loot would even work well if full-loot is too intense for most players, and balance into the crime system. The more low-level players you gank, the higher your chance of dropping your weapon and/or armour when you get killed by another player. Law-abiding players have a 0% chance of dropping their hard-earned gear, whereas renowned gankers will always drop something that is incredibly valuable and time-consuming to replace if they get killed. Bounties would be another good deterrent, since that would increase the chances of a ganker being hunted and killed, making them more likely to lose their gear.

So then... what happens to the players who aren't ganking others and are just instead really good at PvP and often fight just to fight, setting up duels and such?

Why should they be hit with the same punishments? Or are you somehow going to invent a way to be able to tell what is a gank and what isn't?
User avatar
Bee Baby
 
Posts: 3450
Joined: Sun Jun 18, 2006 4:47 am


Return to Othor Games