PvP Will get boring, fast.

Post » Thu Jan 24, 2013 10:14 pm

So does anyone else have this feeling pvp will die out quickly when this game is released? You have 1 zone, sure it might be a very big zone, but how many times can you murder someone in one place before the scenery starts to make you sick? Not to mention faction locks, meaning you will NEVER EVER see a player of the opposite faction to fight outside of this ONE area, I love pvp, I love CTF and CTB (WSG and AB for WoW Players) and we will have none of that. It worries me. People have said they don't wanty flying mounts because it kills pvp, what pvp is there to kill? There are no fights to avoid ebcause there are no fights, period. Even if the game did add flying mounts it could easily be disabled for this one zone you get to pvp in. Anyways I guess I'm just highly dissapointed over the BG's and WPvP this game will seemingly lack.
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Jonathan Egan
 
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Post » Thu Jan 24, 2013 3:48 pm

If the very diverse pvp activities aren't enough for the pvpers, then they'll never be happy with anything. What do you want exactly that battling in different areas with differing numbers of people on a huge map won't get you.
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John N
 
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Post » Thu Jan 24, 2013 7:06 pm

I don't think it will die out because there will be bragging rights associated with it. You'll have leader boards, guilds owning towers and keeps and such (Guild pride), and of course, someone who will want to be crowned Emperor (fame and glory!).
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Greg Cavaliere
 
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Post » Thu Jan 24, 2013 8:40 pm

You know that the zone is the size of Oblivion right, not just some tiny arena? There will be many different areas within it, full of different type and amounts of people. There are likely PvE objectives within to make sure as many people as possible are in that zone, which will make it more like world PvP but with some safe zones that just happen to be huge.

Also judging by DAoC which the game is modelled around I can't see it getting boring at all, assuming the actual PvP combat is entertaining.

A lot of MMO's are PvE games, with PvP tacked on to bring in a larger audience, I may be wrong but this seems to be a PvP game, but with PvE additions to keep it interesting. If PvP is the focus, especially the endgame focus it is likely to do well.

I hate PvP in most games, but the one PvP oriented game that I did play (Neocron) had capture objectives all over the place and it worked amazingly well, boring and repetative certainly was never a complaint.

Edit: Also it just struck me that the way to capture those objectives is likely to be very similar to a PvP scenario, the only difference is that the team size isn't locked upon entry. In Neocron you have to have people with various crafting skills to take the forts, so one person would unlock the door, one would hack the computer etc, that is similar to capture objectives in a warzone. So everything you could be looking for might be there, but just in a larger zone.
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BEl J
 
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Post » Thu Jan 24, 2013 2:45 pm

If the very diverse pvp activities aren't enough for the pvpers, then they'll never be happy with anything. What do you want exactly that battling in different areas with differing numbers of people on a huge map won't get you.
What very diverse pvp activites? How many times can you launch ballistas at a castle, or break down it's wall before you get bored. It's still going to be the same map, every time, the same goal, every time. The map might be big, but the goal is the same, the numbers will likely always be big but we're doing the same thing. What can't I do? Capture the Flag? Hold the Base? It's not diverse pvp activites, it's the same goal, every time, breach the castle and crown an emporer before the next battle on the same map, where you're going to fight over the same area.
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le GraiN
 
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Post » Fri Jan 25, 2013 3:10 am

I'm totally aware it's not some small arena, and that also might prove to be a problem when your computer can't handle 100 people on screen at once, and if it can't? Tough luck, Cyrodil is your only option if you want to pvp, you don't get to do small 10v10 skirmishes over a flag, go big or go home. Oh you wanted world pvp? Sorry not an option, what so ever, at all, in fact you don't even get to see the other factions outside of the character creation screen and cyrodil.
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Matt Bee
 
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Post » Thu Jan 24, 2013 7:10 pm

You're not one of those people that wants open world pvp so you can gank lowbies, are you? :prod:

Oh and stuff doesn't reset on a weekly basis like it does in GW2 pvp. You actually make progression here.
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megan gleeson
 
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Post » Fri Jan 25, 2013 12:49 am

You know that the zone is the size of Oblivion right, not just some tiny arena? There will be many different areas within it, full of different type and amounts of people. There are likely PvE objectives within to make sure as many people as possible are in that zone, which will make it more like world PvP but with some safe zones that just happen to be huge.

Also judging by DAoC which the game is modelled around I can't see it getting boring at all, assuming the actual PvP combat is entertaining.

A lot of MMO's are PvE games, with PvP tacked on to bring in a larger audience, I may be wrong but this seems to be a PvP game, but with PvE additions to keep it interesting. If PvP is the focus, especially the endgame focus it is likely to do well.

I hate PvP in most games, but the one PvP oriented game that I did play (Neocron) had capture objectives all over the place and it worked amazingly well, boring and repetative certainly was never a complaint.

Edit: Also it just struck me that the way to capture those objectives is likely to be very similar to a PvP scenario, the only difference is that the team size isn't locked upon entry. In Neocron you have to have people with various crafting skills to take the forts, so one person would unlock the door, one would hack the computer etc, that is similar to capture objectives in a warzone. So everything you could be looking for might be there, but just in a larger zone.
If not I will be highly dissapointed, the game looks great and fun, but just the fact that I can't ever see enemy players outside of 1 zone bothers me. And I really dont want to turn this into a faction lock thread but it might end up as that.
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Scared humanity
 
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Post » Fri Jan 25, 2013 7:07 am

I'm totally aware it's not some small arena, and that also might prove to be a problem when your computer can't handle 100 people on screen at once, and if it can't? Tough luck, Cyrodil is your only option if you want to pvp, you don't get to do small 10v10 skirmishes over a flag, go big or go home. Oh you wanted world pvp? Sorry not an option, what so ever, at all, in fact you don't even get to see the other factions outside of the character creation screen and cyrodil.

Huh? Cyrodiil has loads of small objectives to take over, designed for small groups and even solo players. Maybe you need to read up on the area a bit more.
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Alisia Lisha
 
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Post » Thu Jan 24, 2013 2:51 pm

You're not one of those people that wants open world pvp so you can gank lowbies, are you? :prod:

Oh and stuff doesn't reset on a weekly basis like it does in GW2 pvp. You actually make progression here.
Not at all, I just want to be able to fight people otuside of 1 zone, there's no options, there's no choice. If I want to fight a altmer mage in high rock I should have that option, I don't understand their reasoning behind locking us to one zone.
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courtnay
 
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Post » Thu Jan 24, 2013 3:07 pm

I like it just because it fells like home..........and I'm killing DC and AD scum in the best place in world,Chorrl!
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biiibi
 
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Post » Fri Jan 25, 2013 4:41 am

Huh? Cyrodiil has loads of small objectives to take over, designed for small groups and even solo players. Maybe you need to read up on the area a bit more.
I'm awatre of that, I wouldnt have made a thread regarding pvp if I was unaware of what they were doing.
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FITTAS
 
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Post » Fri Jan 25, 2013 2:56 am

So does anyone else have this feeling pvp will die out quickly when this game is released? You have 1 zone, sure it might be a very big zone, but how many times can you murder someone in one place before the scenery starts to make you sick? Not to mention faction locks, meaning you will NEVER EVER see a player of the opposite faction to fight outside of this ONE area, I love pvp, I love CTF and CTB (WSG and AB for WoW Players) and we will have none of that. It worries me. People have said they don't wanty flying mounts because it kills pvp, what pvp is there to kill? There are no fights to avoid ebcause there are no fights, period. Even if the game did add flying mounts it could easily be disabled for this one zone you get to pvp in. Anyways I guess I'm just highly dissapointed over the BG's and WPvP this game will seemingly lack.

You have been here long enough to realize that you can post this in a the faction lock thread for christ sake lol. The game does have open world PVP, it's in Cyrodiil which has PVE content and contested dungeons and a Darkness Falls type dungeon. It also has different areas for each faction but the whole place is PVP.

BGs you have WOW for that.
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rebecca moody
 
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Post » Thu Jan 24, 2013 6:32 pm

I'm totally aware it's not some small arena, and that also might prove to be a problem when your computer can't handle 100 people on screen at once, and if it can't? Tough luck, Cyrodil is your only option if you want to pvp, you don't get to do small 10v10 skirmishes over a flag, go big or go home. Oh you wanted world pvp? Sorry not an option, what so ever, at all, in fact you don't even get to see the other factions outside of the character creation screen and cyrodil.
Did you ever play DAoC? This is not how it happens at all. I would bet the majority if PvP there was small scale skirmishes when one group of people met another, and it will be similar here. A quest hub might have 10 people doing objectives there so you will take your team and battle them, the actual main castle capturing will likely be a weekly or even rarer event. You will likely do a lot of mini objective capturing, and I wouldn't be surprised if capture the flag type objectives were included (IE: Capture some stores from an enemies castle and get points for doing so).

I find it strange that you are so down on the game already, the PvP area sounds so much better than in any other game because you get a huge open area that is essentially world PvP, but everyone there actually also wants to PvP, so the lowbie ganking is removed. If you get a bunch of mates and run through as a group I would bet you are met with a similar group in no time.
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Rachel Eloise Getoutofmyface
 
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Post » Fri Jan 25, 2013 3:44 am

I'm awatre of that, I wouldnt have made a thread regarding pvp if I was unaware of what they were doing.

Well, what are you complaining about then, if you already understand (though it doesn't appear you do understand going by what you've been writing here) that you can have small scale pvp, and you won't be rendering 200 people on your screen no matter what. The zone is huge - there are many objectives, some of which are doable by solo players even.
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Janine Rose
 
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Post » Thu Jan 24, 2013 11:17 pm

...it's the same goal, every time, breach the castle and crown an emporer before the next battle on the same map, where you're going to fight over the same area.

Is that not the definition of the BG's you say you love from other MMO's? All Bg's are repetitive beyond belief.
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Dewayne Quattlebaum
 
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Post » Thu Jan 24, 2013 2:41 pm

Did you ever play DAoC? This is not how it happens at all. I would bet the majority if PvP there was small scale skirmishes when one group of people met another, and it will be similar here. A quest hub might have 10 people doing objectives there so you will take your team and battle them, the actual main castle capturing will likely be a weekly or even rarer event. You will likely do a lot of mini objective capturing, and I wouldn't be surprised if capture the flag type objectives were included (IE: Capture some stores from an enemies castle and get points for doing so).

I find it strange that you are so down on the game already, the PvP area sounds so much better than in any other game because you get a huge open area that is essentially world PvP, but everyone there actually also wants to PvP, so the lowbie ganking is removed. If you get a bunch of mates and run through as a group I would bet you are met with a similar group in no time.
Never played DAoC. I'm down on the GAME, I'm excited for the game, I can't wait to play, it just soundsl ike pvp, my favorite aspect of games, won't be my cup of tea, and I wish it was because it looks fun, not fun for me though.
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I’m my own
 
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Post » Fri Jan 25, 2013 6:26 am

Never played DAoC. I'm down on the GAME, I'm excited for the game, I can't wait to play, it just soundsl ike pvp, my favorite aspect of games, won't be my cup of tea, and I wish it was because it looks fun, not fun for me though.

How about you tell us what you're wanting exactly. Is it that you can't pvp in the faction territories?
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Jade Payton
 
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Post » Thu Jan 24, 2013 8:09 pm

You have been here long enough to realize that you can post this in a the faction lock thread for christ sake lol. The game does have open world PVP, it's in Cyrodiil which has PVE content and contested dungeons and a Darkness Falls type dungeon. It also has different areas for each faction but the whole place is PVP.

BGs you have WOW for that.
I was unaware of that, I felt this was a better topic on PvP in the game in general and not faction locking. I played WoW I loved BG's in WoW, I loved arenas in WoW, I don't liek the idea of being stuck in one zone for all pvp.
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Alexander Lee
 
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Post » Fri Jan 25, 2013 1:43 am

How about you tell us what you're wanting exactly. Is it that you can't pvp in the faction territories?
Partly that, but it's mostly a lack of change in scenery from tiem to time. I have this idea Cyrodil will be one big, grassy, green area with trees and buildings spread out everywhere, never got a chance to see Cyrodil in oblivion, so it might not look like that at all.
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Taylrea Teodor
 
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Post » Thu Jan 24, 2013 6:43 pm

Is that not the definition of the BG's you say you love from other MMO's? All Bg's are repetitive beyond belief.
Yes but atleast you get a change of scenery because there's different maps FOR the BG's. CTB? Battle of Gilneas or Arathi, you get a choice, CTF? Warsong or Twilight Highlands, you get a choice It's the same game type, but in different maps so you dont get sick of the scenery and thats a big part of TES games, right? The scenery! (I';m just using WoW as an example)
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Brandon Bernardi
 
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Post » Fri Jan 25, 2013 2:04 am

Partly that, but it's mostly a lack of change in scenery from tiem to time. I have this idea Cyrodil will be one big, grassy, green area with trees and buildings spread out everywhere, never got a chance to see Cyrodil in oblivion, so it might not look like that at all.
I see your point, and I actually can't remember Oblivion other than through the portals, but I would definiately expect diversity, especially in the areas that border the 3 other zones so you at least get a feel of what they look like, they might even have border outposts for you to capture, flags to burn/steal etc.

I would be dissapointed if every area of Cyrodil looked the same - but I don't even worry that 1%.
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Daddy Cool!
 
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Post » Thu Jan 24, 2013 6:11 pm

Oh good. Another stealth faction lock thread. These never get old.
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Javaun Thompson
 
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Post » Thu Jan 24, 2013 10:57 pm

Partly that, but it's mostly a lack of change in scenery from tiem to time. I have this idea Cyrodil will be one big, grassy, green area with trees and buildings spread out everywhere, never got a chance to see Cyrodil in oblivion, so it might not look like that at all.

Hopefully we'll see some screenshots very soon...it's actually a very big area, so there might be some quite diverse scenery. I imagine there'll definitely be towns and castles/fortresses, and small camps..and caves (minor dungeons) and that major dungeon...water areas too. Hills. Trees. Houses in the woods. But not all in the same spot and not all looking the same - this is Elder Scrolls style after all - they want us to be fascinated by the unexpected thing around the corner.
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Victoria Vasileva
 
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Post » Thu Jan 24, 2013 2:34 pm

Exactly, if the border of cyrodil and morrowind looks more Morrowind then Cyrodil, I will be perfectly happy, it'll be fine, but I have this idea that's now it's going to be, I've seen one video of what pvp will look like in Cyrodil, and it was bright green and bright grey towers, and bright green makes me sick, like the Alpha minecraft grass green color, sickening.
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Roy Harris
 
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