» Thu Jan 24, 2013 8:40 pm
You know that the zone is the size of Oblivion right, not just some tiny arena? There will be many different areas within it, full of different type and amounts of people. There are likely PvE objectives within to make sure as many people as possible are in that zone, which will make it more like world PvP but with some safe zones that just happen to be huge.
Also judging by DAoC which the game is modelled around I can't see it getting boring at all, assuming the actual PvP combat is entertaining.
A lot of MMO's are PvE games, with PvP tacked on to bring in a larger audience, I may be wrong but this seems to be a PvP game, but with PvE additions to keep it interesting. If PvP is the focus, especially the endgame focus it is likely to do well.
I hate PvP in most games, but the one PvP oriented game that I did play (Neocron) had capture objectives all over the place and it worked amazingly well, boring and repetative certainly was never a complaint.
Edit: Also it just struck me that the way to capture those objectives is likely to be very similar to a PvP scenario, the only difference is that the team size isn't locked upon entry. In Neocron you have to have people with various crafting skills to take the forts, so one person would unlock the door, one would hack the computer etc, that is similar to capture objectives in a warzone. So everything you could be looking for might be there, but just in a larger zone.