I've been super critical of ESO
Especially after they banned my first post on these forums a year ago
Anyways finally I got to see a real gameplay at Quakecon 2013
Here's my impressions
I was blown away with the graphics and theme
Finally a non-cartoony MMO
An MMO themed on Skyrim graphics and content
An MMO you can play with pride and not be embarrassed to show other advlts
The UI looked really polished with them dark overlays like a tweaked version of Skyrim
I am really psyched for this game now
But I'm also really concerned
I am writing this article not to attack ESO but in hopes they will make it better
I will just raise 3 big issues
Show your support or attack me
whatever
1. Instanced Loot is weak
Monsters should only have 1 loot table
Bring back some competition between players
And give us a reason to explore and attack first
To take on beasts solo to acquire their loot just for ourselves
Greed is a rewarding trait
Give some meaning back to grouping up to take on those harder elite monsters
With phased loot tables
There is no point its all just too easy
Everyone can just beat on the same mobs all day
Grouped or ungrouped everyone wins
Especially with phased servers
There is always going to be some random mofo phasing in and running up to beat on your mobs
Its weak
2. Floaty combat is not great
The glow on targeted enemies needs to b toned way down
They looked like transparent phantoms rather than real enemies
Not sure whats worse that or the way the they flop down like pancakes
And then flip back up like they are michael jackson
At least give them a realistic animation and have them stagger or fall to a knee
3. Damage numbers and meters
If nothing else
We need an option to show damage against the enemies health bar
It can be done well like in Dark Souls you are able to judge the enemies health pool and your attack damage
We need damage meters for groups so you can see how you fair to other players
Without meters you have no idea
And that devalues your role in a group
And PVE becomes a very weak experience
All blame will be attributed to players with the least gear
With no way for you to prove your skill
Your entire worth will be judged based on your gear
That's the facts
Not only that why even bother spamming 15 key combinations with weapon swaps and rare potions
When they guy next to you is playing with 1 hand while eating a cheeseburger
Without damage meters no one will ever know or care
It really takes a huge motivation factor and energy level out of raiding
If they can delete all the Guild Wars 2 garbage we might have a game on our hands!