Not really on topic but,
For quest design for your mods, how do you plan the content out? So that you know exactly what assets that you need to create or find for your mod?
I have only been working on the storyline so far, but would you do a simple drawing of tge setting like what they do for making animations for movies?
Is there some resource that you could point me to for the quest planning stuff?
Also glhf
Oh, well...
As far as basic planning, I first decide what kind of mod I'm having. For my current project, I decided I'm adding my own new land for all this to occur in. Then I get a main story, written in a word document. I elaborate over this story over and over until I have finer details figured out.
As far as knowing what set pieces I'll need, I leave it somewhat open. I try my best to plan only using what's already in the game, so I dont need to get other open source/ custom made models or textures. But as for specific level design stuff, I dont really plan much out. I may say, "Okay there is an Ice Cavern, called The Bleakwater Bastion, where Tommy goes to find his dad." The only details I know going into the Creation Kit are the places name, what kind of area it is, and what quest events occur there.
Then I fill in the blanks, and once I have it made I write the dialogue that needs *exact* location specific information, such as how a specific room is shaped or what is in it.
Then I fill in that dialogue, and wallah! I have the area completed, my quest scripted, and everything is done. Hopefully this is helpful?

As for places I can link you to, I don't really have any. I've just always written and planned all of this on my own. My best advice, is plan to the point where you know 'basically' what you are going to make, but don't plan specifics exact details until you are actually making it, or have it made. That gives you design freedom in the map and the quest, while still resulting in what you had planned.
Oh as far as drawings, I do have MANY maps drawn of my land. I havent drawn anything for previous projects, as there has been little need, but when I'm planning out an entire island, it's certainly helpful to know where everything goes.