» Fri Aug 20, 2010 9:57 am
Rather than the amount of weapons on a game, the most important thing is the diversity, example, Call of Duty has a lot of assault rifles, but most of them only varies the damage and fire speed, and this variety is useless because 90% of players use the most efficient one , Borderlands has randomly generated weapons, but all the weapons feel the same, just with different accuracy, ammo and damage, in Crysis, There's 1 gun of each type (except for assault rifle) and instead of giving you a variety, they give you on-the-go attachments, scopes, lasers and silencers.