Quest alias's and dialogue not running?

Post » Wed Jun 20, 2012 5:36 am

So, I have some Player Dialogue and an Object Alias that should be placed in an actors inventory upon the start of the quest, and neither one seems to be working. The quest is Start Game Enabled, so the object should be in the actors inventory instantly, right? I also have an actor with some dialogue that should be available, and was earlier, but now is not... Does anyone know why my Alias's dont appear to be filling, and the dialogue wont work?

Thanks,
Alexander J. Velicky
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Josh Lozier
 
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Post » Wed Jun 20, 2012 2:16 am

Object I don't know about. But re: the dialogue. Did you record anything for it to play? You'll need to at least record silence to get the lines to play at all (that is my understanding of how you can get any dialogue text to show for you), but I can't get anything at all (and I mean AT ALL; I get total failure of text or interaction so I can't get any kind of testing done) unless I record actual voice. Silence doesn't work for me even with the lip files in the folder. Also, if you didn't, remember to use the AliasRef for the GetIsID for the dialogue.
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Etta Hargrave
 
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Post » Tue Jun 19, 2012 6:34 pm

Object I don't know about. But re: the dialogue. Did you record anything for it to play? You'll need to at least record silence to get the lines to play at all (that is my understanding of how you can get any dialogue text to show for you), but I can't get anything at all (and I mean AT ALL; I get total failure of text or interaction so I can't get any kind of testing done) unless I record actual voice. Silence doesn't work for me even with the lip files in the folder. Also, if you didn't, remember to use the AliasRef for the GetIsID for the dialogue.
No I haven't recorded anything, but I had it working before. I understand the subtitle issue, but I mean, I cannot get the game to even register it. I should be able to initiate dialogue with him, and then he should have some choices I can click on. "What's on your mind?" mainly. Then upon clicking that, he should say some stuff and my quest should start, giving me the first objective. Before when I would test he had the option, I clicked it, it near instantly flicked passed (As is to be expected with no audio), but the quest stuff fired and all was good. Now it doesnt even give me the option. I aim at him and hit E and nothing happens.

Also, he is not an alias. The alias's are for other objects and people. (A 'lexicon', a dead bandit, and a pedestal) But those dont appear to be firing either. It's as if the entire quest is just refusing to run or exist or something, despite being 'Start Game Enabled'... :/
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flora
 
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Post » Tue Jun 19, 2012 10:07 pm

No I haven't recorded anything, but I had it working before. I understand the subtitle issue, but I mean, I cannot get the game to even register it. I should be able to initiate dialogue with him, and then he should have some choices I can click on. "What's on your mind?" mainly. Then upon clicking that, he should say some stuff and my quest should start, giving me the first objective. Before when I would test he had the option, I clicked it, it near instantly flicked passed (As is to be expected with no audio), but the quest stuff fired and all was good. Now it doesnt even give me the option. I aim at him and hit E and nothing happens.

Also, he is not an alias. The alias's are for other objects and people. (A 'lexicon', a dead bandit, and a pedestal) But those dont appear to be firing either. It's as if the entire quest is just refusing to run or exist or something, despite being 'Start Game Enabled'... :/

I had something very similar happen when I first set up the dialogue for my follower. The first time in I got a glimpse of the dialogue and the second time in nothing. After that I could get the first player line and never again did I see her responses (where things would progress) until I added the voiced recordings. You should at least try adding silence (be sure to save the recorded stuff before you leave the form; you know the drill. Make sure you have the Y's in the form under lip, etc).

But, I'm a little confused, if you aren't getting any thing from him you could try a clean save if you haven't done that.
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Len swann
 
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Post » Tue Jun 19, 2012 7:49 pm

I had something very similar happen when I first set up the dialogue for my follower. The first time in I got a glimpse of the dialogue and the second time in nothing. After that I could get the first player line and never again did I see her responses (where things would progress) until I added the voiced recordings. You should at least try adding silence (be sure to save the recorded stuff before you leave the form; you know the drill. Make sure you have the Y's in the form under lip, etc).

But, I'm a little confused, if you aren't getting any thing from him you could try a clean save if you haven't done that.
I always test with a clean save, and I'm not getting any dialogue at all. The issue isn't not seeing subtitles, the issue is the dialogue not even being there on the NPC. That in accordance with my quest alias's apparantly not firing, makes me thing my quest isnt actually starting. However, ingame when I use SQV, it says it is running, so I don't see what the heck is going on... Is there something I missed? To set up my alias's I followed the Alias's tutorial on the wiki, just replacing the exact details to fit my needs. I don't understand. :F
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luis dejesus
 
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Post » Wed Jun 20, 2012 1:47 am

I always test with a clean save, and I'm not getting any dialogue at all. The issue isn't not seeing subtitles, the issue is the dialogue not even being there on the NPC. That in accordance with my quest alias's apparantly not firing, makes me thing my quest isnt actually starting. However, ingame when I use SQV, it says it is running, so I don't see what the heck is going on... Is there something I missed? To set up my alias's I followed the Alias's tutorial on the wiki, just replacing the exact details to fit my needs. I don't understand. :F

I'm not trying to be insulting, I know you have a lot of experience. Probably, like me, you expected the CK to be easier after all the experience we have now, but I'm finding it to be a royal PITA.

So, you have a couple of things going on. The initial guy's dialogue isn't working and he's not got an alias, right?. If the quest that is driving his dialogue is running then his dialogue is available to be playing so that's problem number one: Why no dialogue? If you have no sound recorded for that dialogue I suggest you do that first and see if that gets him talking. If it doesn't then go from there, but simple dialogue in the CK works like simple dialogue did in the Geck (some of the mechanics are different, but if you have stuff linked or even if you don't, if you have the GetIsID and you have at least one topic as a top level topic with appropriate conditions that are being met then you should be getting dialogue; at least I've been able to once I solved my sound issue and other people have been all over the forums with similar sound issues (and if you are doing this as part of a scene I've seen a tut that says no sound recording in your dialogue that's part of a scene can bug a scene).

The second issue you have going on is what you've diagnosed as alias stuff. If your quest is running why isn't the aliased item being added to the actor's inventory? What are you doing exactly to add that item into his inventory? How have you set it up? I probably can't help with this because I've only started working with any aliases today, but someone else will be able to help more with details.
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Manuel rivera
 
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Post » Tue Jun 19, 2012 7:53 pm

Does the SQV show your aliases as filled?
Are they pointing to the correct references?
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Damien Mulvenna
 
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Post » Wed Jun 20, 2012 7:12 am

I'm not trying to be insulting, I know you have a lot of experience. Probably, like me, you expected the CK to be easier after all the experience we have now, but I'm finding it to be a royal PITA.

So, you have a couple of things going on. The initial guy's dialogue isn't working and he's not got an alias, right?. If the quest that is driving his dialogue is running then his dialogue is available to be playing so that's problem number one: Why no dialogue? If you have no sound recorded for that dialogue I suggest you do that first and see if that gets him talking. If it doesn't then go from there, but simple dialogue in the CK works like simple dialogue did in the Geck (some of the mechanics are different, but if you have stuff linked or even if you don't, if you have the GetIsID and you have at least one topic as a top level topic with appropriate conditions that are being met then you should be getting dialogue; at least I've been able to once I solved my sound issue and other people have been all over the forums with similar sound issues (and if you are doing this as part of a scene I've seen a tut that says no sound recording in your dialogue that's part of a scene can bug a scene).

The second issue you have going on is what you've diagnosed as alias stuff. If your quest is running why isn't the aliased item being added to the actor's inventory? What are you doing exactly to add that item into his inventory? How have you set it up? I probably can't help with this because I've only started working with any aliases today, but someone else will be able to help more with details.
Oh, I'm taking no insult. (Sorry if I made it seem that way :P)

Does the SQV show your aliases as filled? Are they pointing to the correct references?

Okay well I'm making some progress.

I recorded quick sound files, however once ingame I noticed something. Among all the rabble of the Riften Square, if I jammed E I would see my NPC's generic hellos flicker up, so he has dialogue. However, that's run from a different quest. Also, using SQV I now notice that my alias's are all broken. They say something like:

REF 'Merc Leader' -> NONE

So they aren't being assigned? None of the three of them are. They all say -> NONE. Is it maybe that when the quest starts, first it assigns alias's then runs over dialogue, so its hanging on teh alias's for some reason, and never gets to my guys dialogue? Also, I said his dialogue worked before; it worked before I added alias's. So clearly they are the issue.

Now, onto how they're set up. I have three types. One is a reference of a dead bandit. I made a custom form, and the alias is a 'Unique Actor' directed toward the unique actor I made. That's about it for that alias. The next one is for a pedastal, an activator placed in my world. It's a 'Specific Reference' directed toward the reference I placed in my cell. The last one is a 'Create Reference to Object' where I made my own MiscItem, and said 'Create In' my previous alias, 'Merc Leader'. (The dead body)

None of these get assigned, and I think the quest hangs on it and breaks. What exactly am I doing wrong here? Can I not assign a 'Unique Actor' alias to a dead corpse? I'm trying a Specific Reference instead to see if it works. Though I have to make this an esm to test so this will take a few minutes...
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ANaIs GRelot
 
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Post » Wed Jun 20, 2012 1:17 am

Fixed!!!! It was the alias 'Unique Actor' that I was assigning to the dead body. Apparantly the game doesnt like this. I changed it to a 'specific reference', it now successfully fills all the alias's and I get dialogue with the guy.

You two poked me to look in the right places, thank you!!!!!!! :D
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Adam Kriner
 
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