Quest Design Troubleshooting

Post » Fri Mar 01, 2013 12:04 pm

Alright Ladies and Gent's, once again I need your help.

I'm beginning work on a quest mod and having some minor trouble with my first quest. So here's a little premise as to what I want and then I'll go into detail about what I did so someone can pinpoint my errors.


Once the player has achieved a maximum level in smithing (100) a dialogue option appears on all blacksmith NPC's telling the player that rumor has it that an adventurer found the journal of a legendary smith while exploring ruins in Morrowind. This journal could provide someone with the right skills the ability to take their skills to the next level, etc. etc.

After that the player travels to Riften to meet said explorer and offers to buy the journal.



Now, here's what I did:

Created the quest, blah blah blah

Created Dialogue for the blacksmiths, conditions: Player GetActorValue Smithing == 100, Subject GetIsClass VendorBlacksmith == 1

(When I load a save and advance my smithing skill to 100 and speak to Alvor, and NPC who's class is VendorBlacksmith, this dialogue doesn't appear)

Now I reload the save and travel to the Bee and Barb, my NPC is not there (Excellent! He's set to initially disabled and then activated with an alias) I walk outside and use the console to player.setstage myquest 10.

I walk back inside and bam, my NPC is there, perfect. Now I speak to him. However, the dialogue option that I wrote for him is not present. The conditions are simply GetisID MyActor, and GetStage <=10



Can anyone tell me why the dialogue isn't working?
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Sophie Payne
 
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