1,000 thank yous Alexander. You've been of great help to me lately.
Give us the error when it fails to compile, as it shouldn't your line looks good. You aren't typing the &--#60;/code&--#62; thing into the fragment window are you? Just do:
The script is from the quest/dialogue tutorial on the CK website.
For face changes and details to show up, you need to export and then include facegen data in your mod. In the object window, go to 'Actors' and type in your characters name. Then select them in the object window and hit Control+F4. A dialogue will pop up saying "Are you sure-"? Say yes and it should give you a confirmation window. Then your NPC's face/paints should properly display. You need to do this again every time you alter an NPC's appearance. Make sure to include these files (Saved in Textures/Actors/Character/FaceGenData/FaceTint/YourMod.esp and Meshes/Actors/Character/FaceGenData/FaceGeom/YourMod.Esp) when you distribute your mod.
It worked! Thanks, here's my npc in all his glory.
http://imageshack.us/a/img713/245/tesv2012101923340310.png
Once again, thanks for taking the time to help.