My plans are ambitious, depend on what the CK allows us to do and what SKSE and other tools expand on what we can do... So to not overload myself, I'll be breaking things down into stages and parts.
The overall goal is to expand each factions questline by at least 3x it's current length, seeding into the existing vanilla lines and expanding some past their 'end quests', then proceeding onto expanding the questlines beyond skyrim itself (see http://www.gamesas.com/index.php?/topic/1277482-potential-skyrim-enlargement-mod/ as well!).
Branching questlines for the stormcloaks/Imperials to reforge the empire, becoming high king, all that muckety muck... but that's the latter stages...
Initially, I'm going to start with the College of Winterhold;
A lot of folks think it is ridiculous to gain entry to the college so easily, I know I do... So first up is changing that; No spells = Entry fee of 1000g, 1 spell demo = 500, demo all 5 = 100g.
Next up is Trainers - Using the AI logic for 'demo a spell to get in' each trainer will require a 'demo of a spell from that school' to unlock their ability to train you of your current school mastery (Apprentice/Adept/etc) and they will only train you to 1 pt below the next mastery level - you'll have to earn that 1 pt for the next mastery level.
Expanding the 'Ranks' in the college and the quests to attain each rank - Expand the ranks to morrowind type (like 10 iirc before archmage) AND require you to complete X number of quests AND ask for promotion. Each spell school teacher (or professor, or instructor, whatever you care to call them.

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Keeping things 'quest only' keeps the mod smaller, more manageable, and quicker to accomplish. Doing things faction by faction means people can pick and choose what factions they want improved. It means I don't have to worry about textures or any of that mucking about with objects I don't need to and in theory, make mod interoperability easier.
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Once each faction is expanded, then I go onto the next stage, expanding beyond all the 'end quests' - Become High King: By the Moot's decision or by combat with Ulfric(whether imperal or Stormcloak), increasing the reputation of the college beyond winterhold (i.e. rebuilding the 'mages guild' across skyrim), Reforging the Fighters Guild (Or Adventurers Guild as the name, will decide when I get there) Deal with the issue of the Blades, and the Dark Brotherhood (which direction do both groups go? Straight mercenaries or Imperial Agents? Straight Assassins for hire or Religious assassins?)... Each faction will have choices to be made by the player on their direction... Support the PC or hate and try to thwart the PC?
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Up to this point, it's all about Quests, AI, and NPC's.... No armors, new cities, building your own stronghold, etc... So again, in faction by faction chunks, this becomes easier and more manageable... Because I don't feel like killing myself doing this.

Now comes the hard part and comes back to the link for a larger Tamriel I posted above... And is far more abitious in nature...
Taking the war to the Dominion - through diplomacy with other regions and 'war missions' - Rebuilding the >guild name< across Tamriel, becoming Emperor,,Rebuilding the 5 Great Houses (with 'build your stronghold' features) and a few other surprises I have planned.

This requires at _least_ each major city in each province as it's own worldspace (to start, open cities may be possible), hundreds, if not thousands of NPC's to populate the cities, and textures, textures, textures!
I'm hopeful that by the time I hit this stage, there will be a plethora of texture packs (modders resources) for the different races architecture... Or perhaps some of the province projects will be done/far enough along that I can obtain permission to use their stuff to plug my quest material into... But that's a ways down the road.
And yes I plan on being lore friendly as possible... Taking into account 200 years of history we haven't gotten yet, I'll try to keep it as close as I can... I like lore and immersion!

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Quest lines for the mages guild are written, dialogue is about 50% finished, I have around 30 voice actors on tap atm... Now I just needs me the CK!

Yes I know this is ambitious, yes, I know it's going to take time, yes I know it won't attract folks to help until I've released something... I simply wanted to get this out there for people to comment upon. Opinions, Ideas, and constructive criticism are welcome... Telling me 'Why bother someone else is doing X faction' isn't... why? because I'm aware others are working on X faction, and either I don't like their ideas or I don't think they go far enough, or I think they go to far....
