Scriptname OldRuinedJournalcdy extends ObjectReference auto State waitingEvent OnRead() Destroythebrotherhoodcdy.SetStage(10) debug.trace("The book is read") GoToState("alldonesy")endEventendstateState alldonesy;do nothingendStatefaction property DarkBrotherhoodFaction autoquest property Destroythebrotherhoodcdy autobook property AssassinofOldJournal auto
The "debug.trace" is working, so I know that the game is registering that it is read, but why isn't the quest starting? Any help would be much appreciated.