Quest Markers do not appear

Post » Sun Nov 18, 2012 5:52 am

Ive cross referenced with so many other quests and watched tutorials, but I cant seem to make my quest markers appear. I have made references in the alias section to the person the player is supposed to speak with. Ive added a target and made sure that that target is the NPC to be spoken to. However I still seem to have no luck as far as quest markers go they simply do not appear.
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Sakura Haruno
 
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Joined: Sat Aug 26, 2006 7:23 pm

Post » Sun Nov 18, 2012 11:21 am

Should be easy.
  • Quest Form
  • Objectives Tab
Then:
  • Add an Objective
  • Add a Target for the Objective (probably one of your Aliases) - and give it an Index Number (same number as the Stage in which it will become active, makes sense)

Then:
  • Stages Tab
  • Select the Stage in which your Objective should become Active

In the script for that stage add:

SetObjectiveDisplayed(10)
Note: The 10 should be changed to the same index-number you set for the objective earlier on.

All should be good :)
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Jordan Fletcher
 
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Post » Sun Nov 18, 2012 1:32 pm

This is exactly what I had done. No luck.
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Brittany Abner
 
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Post » Sun Nov 18, 2012 8:20 pm

Are you sure that the stage in which you have added the
SetObjectiveDisplayed(10)
is actually running?

To check, as the first line in the script of that stage, add

debug.messagebox("My Stage is Running!")

You should see that message box when you play through your quest. If you do .... well then I am a little bit puzzled ... if you don't see the message box, then you need to figure out why that Stage is not starting.
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Christina Trayler
 
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Post » Sun Nov 18, 2012 5:26 am

I have a suspicion that it migh not be the stage itself, but the Quest Aliases that are bugged. Simply because once I retrieve said item, Ive made sure to add the script which hands the item back to the NPC. Yet this doesent happen. The player still has the item, so i must assume that the quest alias is broken because the quest doesent know what item is being refered to. That would explain why he wont take the item and why there is no quest markers.
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Ross Zombie
 
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Post » Sun Nov 18, 2012 7:48 pm

How are your quest aliases filled? Are they optional, allow reserved, etc?
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Gracie Dugdale
 
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Post » Sun Nov 18, 2012 9:24 am

Just regular. Like when I want to make an alias to an NPC I use unique actor and make a reference to the right actor. However I found out that if I make a new alias, and make a new reference then that quest objective still doesent work. Only my two exsiting references seem to work, which is so strange.
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[ becca ]
 
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Post » Sun Nov 18, 2012 4:00 pm

Not sure what you mean, but if you have more than one reference to a unique actor you will definitely have problems.
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rolanda h
 
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Post » Sun Nov 18, 2012 8:19 pm

You can use the console command:
sqv 
to see a list of your aliases and whether they are filled or not.
Quest markers may be missing if the game can't find a way to REACH the target, or if the alias is simply not filled.
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Sami Blackburn
 
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Post » Sun Nov 18, 2012 5:20 am

It’s also worth noting that if you are testing with a save made AFTER your quest was loaded and has already started, and you’re looking for aliases you added to your quest after you already saved this game, they will not fill. Be sure you’re testing from a save that did NOT have your quest loaded.
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Laura Simmonds
 
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Post » Sun Nov 18, 2012 4:06 pm

@Ingenue - No I dont got multiple unique actors of the same type that is. I just made an object reference, because I want the marker to point to an object. I tried creating it at/in an NPC. I tried to make a specific reference, yet nothing works.
@Turn_on_a_Dime Cant be that they cant reach it, because the item is placed right beside the quest giver, and the alias IS filled.
@Balok I always do that.
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Verity Hurding
 
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