When I create a quest and add a script to it like this:
GetOwningQuest().SetObjectiveDisplayed(10)GetOwningQuest().SetStage(10)
CK creates a new script with a random name (something like "TIF_0100B1171" -whatever)
Am I correct to assume that this new script works just like any other script that I created? Meaning I will have to add the script manually to my mod's .rar file. -It doesn't magically save with the .esp?
If I am correct I would much rather create my own script with my own name, so that it's easier to see that this script is related to my mod.