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Quest stage depends on buying player home. How?
» Fri Jan 11, 2013 11:39 pm
I want to have a stage in my quest that requires me to buy one of the player houses.
How would you go about setting that quest stage and checking if it is already owned to skip that stage?
Adrian Powers
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» Sat Jan 12, 2013 4:54 am
You could check for the key? Most players let their keys stockpile in their inventory........I assume.
Other than that, you might have to run a script on the various keys to run some code when the player acquires them.
FITTAS
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