I'm at step
http://www.creationkit.com/Bethesda_Tutorial_Quest_Loose_Ends#Map_Marker
And when I try to add
ObjectReference property DungeonMarker auto
SetObjectiveDisplayed(10)
DungeonMarker.AddToMap()
to the Papyrus fragment box in Quest Stage 10, It won't compile. Most likely it's something completely ridiculous, but I can't get around it. The discussion about this section refers to "- Select the map marker as the target of your new property" but I have no clue how to, and I can find it in the tutorial anywhere. I assume somewhere I have to set DungeonMarker as the variable or alias for the name I have for my MapMarker at the location, but can't find where.
Here's the compile error log:
Starting 1 compile threads for 1 files...
Compiling "QF_SCMQ001_010012CF"...
c:\program files (x86)\steam\steamapps\common\skyrim\Data\Scripts\Source\temp\QF_SCMQ001_010012CF.psc(18,16): no viable alternative at input 'property'
c:\program files (x86)\steam\steamapps\common\skyrim\Data\Scripts\Source\temp\QF_SCMQ001_010012CF.psc(19,21): no viable alternative at input '('
No output generated for QF_SCMQ001_010012CF, compilation failed.
Batch compile of 1 files finished. 0 succeeded, 1 failed.
Failed on QF_SCMQ001_010012CF
Help?