Question about Christine

Post » Sat May 28, 2011 3:18 am

Is it possible to see Christine again after completing the last Dead Money quest? I thought the courier had the option to tell her he or she would find her again?
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lilmissparty
 
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Post » Sat May 28, 2011 1:06 am

No
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Invasion's
 
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Post » Sat May 28, 2011 2:21 am

This I felt was wrong to imply in dialogue that you would find her after you came back from the vault. Some people have spent a long time searching, wasting hours of gamplay because it IS implied thats what you should do in dialogue.
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Michelle Smith
 
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Post » Fri May 27, 2011 1:40 pm

I agree, I love the DLC but I didn't like not being able to see Christine one last time.
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Damien Mulvenna
 
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Post » Fri May 27, 2011 2:17 pm

Who knows, maybe she will appear in future DLC.
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Charleigh Anderson
 
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Post » Fri May 27, 2011 4:37 pm

Who knows, maybe she will appear in future DLC.


I doubt that, since you have the option of killing her. The future DLC would have to cater to your specific save game.
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Emily abigail Villarreal
 
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Post » Fri May 27, 2011 1:19 pm

Sure, she could just be minor like how Veronica is involved in Dead Money.
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JLG
 
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Post » Fri May 27, 2011 6:54 pm

As a last resort, I tried to use the console command to get her to appear next to me, but that wouldn't work either.
I'm sure this has been asked a zillion times, but can anyone tell me why this doesn't work for some NPC's? It said
something about her picking sandbox travel or something, I think. Sorry if I'm being vague.
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Quick draw II
 
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Post » Fri May 27, 2011 6:02 pm

You also have to type "enable" to bring her back.
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Karen anwyn Green
 
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Post » Sat May 28, 2011 1:48 am

An interesting ending would be bringing Christine and Veronica back together, although this might... complicate things. Plus, I'd have to resort to using heterosixual companions that I don't like (Arcade is with the rest of his Enclave buddies).
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Kelsey Hall
 
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Post » Fri May 27, 2011 4:16 pm

An interesting ending would be bringing Christine and Veronica back together, although this might... complicate things. Plus, I'd have to resort to using heterosixual companions that I don't like (Arcade is with the rest of his Enclave buddies).


Why would you have to use heterosixual companions?
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Casey
 
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Post » Fri May 27, 2011 5:05 pm

I agree, I love the DLC but I didn't like not being able to see Christine one last time.

Or find Dean gambling/stealing in New Vegas. Lame...:P
I don't get why we can't have DLC followers in our main game. I know they could just have a few tweaks to make them a bit m,ore useful in the main game. Story wise it won't work but it still fun.

Besides it says in the ending slides that Christine won't think of the Courier until the Divide showdown.
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Charles Weber
 
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Post » Sat May 28, 2011 2:34 am

I am sure someone will make a mod.
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xemmybx
 
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Post » Fri May 27, 2011 5:47 pm

With the PC version I have summoned her to the wasteland and made her
a companion. You have to do this while the "Mixed Signals" quest is open
by using the command "coc primm" or "coc novac" or wherever you want to
go in the wasteland, then use "player.placeatme 0x001307" (the value of x
depends on the load order of the dlc file)
If you summon her after completing the dlc quests then she will travel back
to the puesta del sol switching station.
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Brittany Abner
 
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