question about doom 4

Post » Fri Apr 26, 2013 9:10 am

I was wondering if you guys have any ideas about how the enemy spacing policy of doom 4 should be a continuation of the mechanics implemented in doom 3 jump scares etc or more akin to the relatively escalative (made up word I think) of the bfg edition or full on twitch play in vein of call of duty series
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Karine laverre
 
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Post » Fri Apr 26, 2013 7:00 am

also considering that one can build extremely detailed and large worlds like the one in rage and the recent trend of composite gameplay mechanics how can one enrich the game experience of the player best way to enrich such an experience would be I think to offer streamlined in game interactions the way it was tried in rage al a a rpg game without being an rpg game
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Ross Thomas
 
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