About the convo we had a while ago: I recently found that basically no plain static can be made persistent - in the respect that it cannot have functions performed on it once the 3D is unloaded (the cell it contains becomes detached). The record may be flagged persist, it may say it in the wiki, but it simply does NOT behave as a persistent object should... no matter what script or anything is doing whatever to it.
By converting all my statics to either movable statics or activators, it makes them perma-persistant and I can do about anything I want with the object, no matter where it is. I haven't checked to see if actors behave like this yet.
[EDIT: I agree with Amethyst about not going near 1.6 until the real deal is released.... and not just because of the 1.5024 fiasco. Unless you REALLY want to participate and help in the Beta testing, as opposed to simply getting a head start on your mod before the final is released, I wouldn't mess with it. Remember that Beta testing is to get the bugs known and fixed.. not for head-starts.]