What determines the rate at which the weapon skills (One-hand, Two-hand, Archery) increase? Is it the weapon damage or the amount of strikes? The first 60-70 levels (70 on Archery) are no problem but past that it seems like it takes forever for the weapons to go up a level.
I ask because I frequently wind up with weapons that do an "insane" amount of damage but it doesn't seem to make the skills upgrade faster. I don't even use skill perks on the weapons categories now because of the amount of damage the weapons wind up doing without them. By "insane" damage, I mean damage upwards of 150pts.
On my last playthrough, I wound up with nearly every skill 90-100 except for the three weapon skills. (And my Illusion and Restoration skills which takes forever it seems, too. I can at least get them raised, though.) I seem to be getting stuck around level 75-78 on my character because of this. I'm trying to minimize my trainer usage (though you can't use them past level 90 for skill raising anyways).
On enchanting armor, what is the lowest percentage of Fortify Spells that would put the spell cost at 0 points?
I tend to prefer a "Stealth Mage" style when I am not trying to raise stats so this might be part of the problem.