» Sat Nov 17, 2012 10:30 am
I agree with SomeWelshGuy, if all you did was create a new static object (in the object Window), and point it to a Vanilla model (by unpacking it and placing it in the corresponding folder you found it in) then you don't need to include it. Only if you changed the path (which I don't recommend for Vanilla resources), or if you altered the model/texture in some way.. for instance, I remove the visible geometry of a column I use for a mannequin pedestal - I have to upload that "new" model, but the Vanilla one I use which that invisi-pedestal replaces by User-option in-game doesn't have to be.
Also, if you changed the collision layer-type in the model from animStatic to just static (to prevent havok movement), you'd need to upload it.