I'm asking this because I am making a mod where I'm trying to make werewolves as close as possible to how they were in Morrowind. I've modified the run speed, and health to get it comfortably similar, although I am unsure how to modify the damage output.
Without Dawnguard 155 to 175 claw damage for werewolves over level 50, seems close enough to Morrowind's werewolf damage. Only in Dawnguard there is a perk tree which modifies the werewolfs damage at higher levels. If the damage from my upgraded werewolf mod is amplified by Dawnguard modifiers, I'm worried it will go from very powerful, to overpowered, because I'm unsure how powerful the damage output of Dawnguard werewolves is.Mainly aimed at anyone who has played both Morrowind Bloodmoon, and Dawnguard... Is a maxed out werewolf in Skyrim with Dawnguard similar to a Morrowind werewolf in damage output? With Dawnguard do werewolves no longer have underpowered damage with poor scaling?