firstly, how do animations work as far as going from the 3D program (Max in my case) to the game? I want to make a new weapon and it has some moving parts, so how would i go about animating and exporting that? The different parts that animate are currently separate objects themselves, would they be exportable as one object for use as a single item in the game?
Will it matter a great deal if i have more than one texture map for the item? Like i said, right now the different parts are different objects, so each will have their own UV map and texture.