Questions about creating a dual wielding two-handed weapon m

Post » Tue Jun 19, 2012 3:34 am

Hello all,

Now I know what you're probably thinking... the Tytanis mod has already done this. My answer to that is... not exactly. What the mod did is create it's own weapons (Warmaster) that you had to make in the smith if you actually wanted to dual wield them. As for what he did to the weapons, he made them all one-handed which is nice but it's not what it should be, a mod that lets you pick up any weapon that you find that's two handed and be able to dual wield it.

I've already finished the new mod that does exactly this but there's 2 different problems in each version and I'll list those too.

1) This version shows both weapons but you will be holding them both in the two-handed weapon stance and take up a lot of the right side of your screen. This looks clunky but it does work. The weapons deal simultaneous damage as you swing and kill animations work correctly.

1a) For this version of the mod, what I did was change the equip type on all the two-handed weapon templates (the original weapon all the other weapons are based off of that use that model [ie: a greatsword of asswhoopin is a greatsword]) from BothHands to EitherHand.

2) This version of the mod looks correct (you wield the weapons in dual wielding stance) but whenever you wield a weapon in your right hand, it stays on your back while you reach back and grab an invisible duplicate of it. The weapon swings, performs kill animations and does damage but for some reason, it just is invisible. This happens on any weapon. If I switch the weapon from the right hand to the left, the switched weapon will show up. I have no idea why this is happening or if there is anything I can do to even fix it.

2a) The second version of this mod actually changes the characters weapon anim type from twohandsword or axe to onehandsword or axe (hammers are treated as axes). That's the only difference between the two. This effect stays if I change the type from EitherHand to RightHand, LeftHand or even back to BothHands in the kit too. I believe it has something to do with the animation but I don't know how to check.

So as you can see and have said before, I can't understand why the right hand weapons are invisible in this second version.

It's rather frustrating and if I could get any insight or help on this mod, I would really appreciate it.

Thanks in advance.
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JeSsy ArEllano
 
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Post » Tue Jun 19, 2012 6:53 am

*Bumpin back up to the front page cause I still have no idea how to figure this out and could really use some help on it as I want to make this mod happen
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Ann Church
 
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Post » Mon Jun 18, 2012 4:01 pm

The way Tytanis does it is the only way to do it really. You have to make the 2H weapons functional 2H weapons, but assign them the 2H skill. Swapping between 1H and 1H on the fly is not possible, at least as far as i know.
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TASTY TRACY
 
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Post » Mon Jun 18, 2012 3:45 pm

The way Tytanis does it is the only way to do it really. You have to make the 2H weapons functional 2H weapons, but assign them the 2H skill. Swapping between 1H and 1H on the fly is not possible, at least as far as i know.
Like I posted above, it does function properly, both ways actually. I'm looking for why there is a static image of the weapon in the right hand on the back of the character when it's using a one-handed type. The point of using this mod is so you don't have to go and craft your own weapon in order to dual wield, you just find them out in the world and can instantly use it.
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chloe hampson
 
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Post » Mon Jun 18, 2012 11:39 pm

bumpin' like there's no tomorrow.
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Chica Cheve
 
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Post » Tue Jun 19, 2012 12:06 am

Giving this a bump since I hate the massive cluster[censored] that is Tytanis but I really want to dual 2h with my warrior.
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Siobhan Thompson
 
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