Questions regarding SKSE (skyrim script extender)

Post » Wed May 23, 2012 11:40 am

I was mostly wondering if there are resources explaining how to use the script extender to MOD.
I can only find idiots not knowing how to install it for skyui.

2nd, how does the skse interact with the creation kit? is there even any interaction?
3rd, what tools does the skse use in order to work?
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OnlyDumazzapplyhere
 
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Post » Wed May 23, 2012 3:12 pm

Had to dig way back to find the http://www.gamesas.com/topic/1339663-wipz-skyrim-script-extender-skse/page__st__150, so far no word from the team on what to expect in the next release. At the moment, I don't think there is any way for SKSE to hook into the CK, so there's no way to compile scripts using any custom SKSE functions that may exist.

I think there are a whole ton of form properties that it would be nice to see exposed - I got all excited when I saw "game.getplayer().x" in a script in the CK trailer, but it turns out an actor's x, y, and z are just about the only properties scripts have access to (unless the CK documentation is extremely incomplete.)
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lolly13
 
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Post » Wed May 23, 2012 6:40 am

Currently we only extend functionality for the internal scaleform interpreter used by the UI. Since the editor (and more importantly for us the script compiler) has just been released, we don't integrate with it yet. Once it's set up, if the current plan works, you'll replace some of the core .psc files with versions containing our extra functions. The editor or script compiler itself will not need to be hooked because the existing base functionality is solid enough to build on top of purely by adding native functions.

I'm not sure what you mean by "what tools does SKSE use in order to work", so I can't answer that.
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Adam Baumgartner
 
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Post » Wed May 23, 2012 8:32 am

That sounds great if it works out!
(I was also looking to have a lot of form properties exposed)

You can ignore the last question; since I've had no previous experience with any of the script extenders I thought maybe there were more tools needed in order to use it.
Thanks for the info!
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Genocidal Cry
 
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Post » Wed May 23, 2012 4:01 pm

@ianpatt: Do you guys plan on adding I/O capabilities to papyrus? I've seen a lot of people (me included) trying to do this to no avail with the current Papyrus functions. It would also make an online/PvP version of Skyrim (and many other applications) so much easier. PLEASE tell me you plan on doing this :P
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Steven Nicholson
 
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Post » Wed May 23, 2012 1:01 pm

I don't think they've focused on that sort of thing in past releases at all, given that that sort of thing brings a whole other realm of challenges typically.

I'd look towards the people who had a sort of working multiplayer prototype back in December if I had my heart set on seeing multiplayer gameplay inside Skyrim.
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Cody Banks
 
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Post » Wed May 23, 2012 8:21 am

http://www.gamesas.com/topic/1349044-wipz-skyrim-script-extender-skse/
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Nicole Elocin
 
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