» Sat May 19, 2012 4:22 am
Here you go.
fArmorBaseFactor = 0.03 ;This is the hidden damage resistance gained by equipping a piece of armor in integer form. Multiply by 100 for the %.
fArmorRatingBase = 1.00 ;This is the coefficient for the minimum effectiveness of armor, based on the skill.
fArmorRatingMax = 2.50 ;This is the coefficient for the maximum effectiveness of armor worn by an NPC, based on armor skill.
fArmorRatingPCMax = 1.40 ;This is the coefficient for the maximum effectiveness of armor worn by the PC, based on the armor skill.
fArmorScalingFactor = 0.12 ;This is the coefficient for the % damage reduction. Multiply by the displayed armor rating for %.
fMaxArmorRating = 80 ;This is the % maximum damage resistance from armor.
(armor rating + smithing improvements) * perks * ( fArmorRatingBase + ( ( fArmorRating(PC)Max-fArmorRatingBase ) * ( skill/100 ) ) )