what i want is when my character drinks a potion and when the player does then he gets teleported to another cell, the problem is that if you have your menu opened then when you get teleported to the cell then you get teleported to 0z 0x 0y axis, then when you close the menu then you get teleported to the right place. But this looks a bit buggy ingame.
The reason i don't want to use OBSE is because First of all i don't have any experience with it, secondly (and most important) I don't want my mod to have OBSE as a required because a lot of gamers don't have OBSE installed and i want my mod to be possible for everyone to play.
I have no idea of what DD version of the game means so sorry if this explains something.
@ Critterman
I have not tried OBSE yet but i don't doubt all the work that the creators putted in to the mod.
I know that it is essential for a lot of modders to use it but i will try to, as long as i can, to maintain with the original script editor. Because opposite of you i think that a lot of people DO care if it is OBSE required or not.
For you guys who have downloaded OBSE then you know it's easy to install and all that but people who don't mod or haven't downloaded has no idea of what it takes to download and install therefor they won't download it and they will not try the mod.
I was one of those, i had no idea of what OBSE did before i got used to the community. That is the same reason why i still had not tried Wrye (or what it is called) because I have no idea of what it does and what the consequences is. "then you could go check it out" i'm just to lazy to do that because i don't see a reason to do it.
I'm probely going to download it and learn it anyway but at the moment i know how a lot of Mod downloaders feel so i want to satisfy them
If you understand?