Scriptname rayPortalGoHome extends ObjectReference{Sends the player to the castle.}ObjectReference Property PortalDoor AutoEvent OnActivate(ObjectReference akActionRef)If akActionRef == Game.GetPlayer() PortalDoor.Activate(Game.GetPlayer())EndIfEndEvent
GetScale...noting what value is returned in case you want to revert. Then type...
SetScale 0.9...for instance to reduce her overall size. You should only have to do it once per game.
GetScale...noting what value is returned in case you want to revert. Then type...
SetScale 0.9...for instance to reduce her overall size. You should only have to do it once per game.
Event OnActivate() GotoState("Waiting") RegisterForSingleUpdateGameTime(24 * 3)EndEventState Waiting Event OnActivate() EndEvent Event OnUpdate() GotoState("") Debug.MessageBox(...) EndEventEndState
Event OnActivate() GotoState("Waiting") RegisterForSingleObjectGameTime(24 * 3)EndEventState Waiting Event OnActivate() EndEvent Event OnUpdate() GotoState("") Debug.MessageBox(...) EndEventEndState