The hardest bit is remembering not to open your file without setting the ESM bit correctly in its master, as the Creation Kit will strip it out of your file's masters list (assuming it functions the same as previous editors in this respect).
Cipscis
Actor BM_TriggeringActorEvent OnTriggerEnter(objectReference triggerRef) BM_TriggeringActor = triggerRef as Actor BM_TriggeringActor.Kill()endEvent
(triggerRef as Actor).Kill()
EffectShader Property myShader Auto myShader.Play(Game.GetPlayer())where you assign certain shader effect in papyrus fragment's properties to myShader property...
Scriptname custDragonSummon extends ObjectReference {a dragon summon test}Actor BM_TriggeringActorEvent OnTriggerEnter(objectReference triggerRef) if BM_TriggeringActor == actor.player() BM_TriggeringActor = triggerRef as Actor BM_TriggeringActor.placeatme(457FC) endif endEvent
Scriptname custDragonSummon extends ObjectReference {a dragon summon test}Actor BM_TriggeringActorEvent OnTriggerEnter(objectReference triggerRef) if BM_TriggeringActor == game.GetPlayer() BM_TriggeringActor = triggerRef as Actor BM_TriggeringActor.placeatme() endif endEvent