Throughout the years, most especially from "Daggerfall" of the 1990s and to the latest TES title, "Skyrim," they've generally followed these basic tenets:
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* Big game world and freedom of travel and adventuring. You are not tethered anywhere at anytime. There are tons and tons of factions to dip in and out of favor with. You start a game, get into the game world, pick a compass direction, and go. And from that point on, you will never, ever be forced to adventure out of anywhere at anytime, and you will never suffer in progression because of it.
* Freedom in building your character. Prior to Skyrim, it was a total skillbased system. Skyrim was different in adopting a Perk / Trait based system, yet it still retained the large amount of freedom in building up your character. If you wanted to be the biggest, baddest warrior in heavy armor and shield there is, you can try to be. If you want to be heavily armored but still heavily using differing forms of magic, you can be. If you want to be a stealthy assassin using advanced forms of alchemy and including specific forms of magic, you can be. In short, prior systems of TES, to include even Skyrim, gave players alot of leeeway in building their characters.
* The game world is your playground. Bethesda tried as much as possible to let you do what you want in the game world. That castle that was once full of daedra and assorted monsters? You cleared it out, cleaned it up, and started bringing loot and items there. You can call it "home." Or Or you can be the biggest thief there is in the game. A goody-two-shoes. Or a murderer. Or an assassin (difference between the last two lol). This is what Bethesda has been best at, IMO, and even BioWare has stated so themselves: Making a big game world for you to live in.
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Those are, IMO, the 3 basic tenets on what TES gaming have been about ever since the 1990s. Regardless of the operating system and platform, they have always been heavy into these 3 things. Bethesda has consistently delivered in these things for more than a decade's worth of TES games. This is what they've built their following and reputation on.
When anyone wants to put an Elder Scrolls game and it doesn't follow the long-followed, successful traits of what makes an Elder Scrolls game an Elder Scrolls game, there is going to be a [censored].
I find this statement more than true.