Rage and ATI 5870 and iD production thoughts

Post » Tue May 15, 2012 3:59 am

First of all i want to express my huge disappointment i had in trying to get this game to work on my pc. I've been an iD fan since day 1, game 1 all the way back and I love the way iD
is a frontrunner in creating the perfect engine. But to make everything short: the way Rage shipped on pc, it never should have been released just yet.
John, you said it yourself: it's basically a game that didnt work on pc the way it was shipped. I simply don't understand that companies like AMD (ATI) and nvidia didnt have their drivers
ready for rage and i dont understand why iD/Bethesda didn't include exclusive Rage drivers in the package.
I mean wasn't it supposed to be well known in the company that the actual ATI drivers at the moment are version 11.9 ??
All this required was a huge amount of testing testing and more testing, either on beta alpha versions of the game. Let's be honest: rage was supposed to create fireworks after release.
All these years in the making, at least there should be given us 30 minutes of gameplay before crash.

But now what did we get: i saw the intro movie like 300 times, startup, ingame, no textures, flickering, etc...back to windows 7 restart, intro movie etc...it's so incredibly frustrating i cannot believe this is happening in 2011.

Instead of partying after release at iD headquarters and/or Bethesda, this time there should be mourning. For real it's a shame for all the hardcoe fans and pc users. I'm not talking about console users here, i didnt try the game on ps3 or xbox, just yet.
I'm talking about the loyal fanbase and fans on pc, the platform on which it all started. Quite frankly its the platform nothing seems to work on this time. What a huge bummer.

Honestly guys at ID and let's face it: and i'm only talking about the stability of the code here: but this is the most crappy software package with stability issues released in recent GAME HISTORY, heck, maybe even in the last decade!
And we are talking about one of the best programming teams in the entire world.
What can we, as fans and loyal gamers, think about that?
Can you guys believe i started to think there was a forced and way too early pc release with an unplayable game just to get 2 more months for optimalisation; this in order to make the timing match, to keep up with 2 other game releases in the fps genre (BF3 and CODMW3)later in november??
I dont even know what to think of it anymore.
And the whole thing was, i was able to play a couple of levels of rage yet, and i must admit: when the game works for a bit, it looks absolutely amazing. I love it and i want more, but stability issues made me give up, it's like putting a kid at the candy store and someone takes all candy away in front of your face, and even tries to steal your nike shoes while closing up the laces.

People were critisizing duke nukem forever, well at least it was a stable game in my opinion, i didnt get any crashes.
Anyways i hope iD learns a lesson and let's hope this never occurs anymore because it's a true nightmare so far. Thousands of people can't get it to work.

A huge issue i get is that the game crashes when trying to save, whether by pressing escape and hit the save button or pressing the quicksave F5 option.
I cannot play the game without saving, no one can.
So please guys, try to do something about that, in a patch.
I hope other pc fans react and support this topic because it's important we have a voice.
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Charlotte X
 
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Post » Tue May 15, 2012 5:46 pm

iD fan since day 1, game 1 all the way back and I love the way iD

Instead of partying after release at iD headquarters and/or Bethesda, this time there should be mourning.

Honestly guys at ID and let's face it: and i'm only talking about the stability of the code here: but this is the most crappy software package with stability issues released in recent GAME HISTORY, heck, maybe even in the last decade!

Anyways i hope iD learns a lesson and let's hope this never occurs anymore because it's a true nightmare so far.

It's actually just 'id'
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Mrs shelly Sugarplum
 
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