Rage for PC Impressions

Post » Tue May 15, 2012 10:01 am

Been playing computer games since late 1984 (Commodore 64) and before that was an avid Arcade resident with lots of high scores and prizes to my credit. Cut my teeth on pinball and watched the first Pong machine delivered to the local bowling alley.

Have played all id Software games and loved them.

Rage is a good story with lots of potential. I can't understand why it is so huge in file size and so short in story length. When I got to the end I thought I was maybe a third of the way through using my gut sense from playing other games. So the end was a bit of a shock. This is the first game I've bought since Far Cry 2 which I have played at least 3 dozen times and still have not gotten bored with it. I can't criticize Rage too much. It has the Doom and Quake format as far as exploring the environment is concerned (mainly still a corridor game). Not sure where id is going now that the focus is on console sales for cash flow. I played Far Cry 2 on an XBox and found the anolog controls pretty lame. There is nothing that can compare to a keyboard and mouse in terms of reaction speed and accuracy.

I hope id Software (or whoever they are now) start developing games with the sandbox format as the main environment. Rage is sort of a move in that direction with the driving and random missions but the corridor parts are kind of old school.

Too bad they are seeing PC's as second fiddle now but that's life I guess. I hope the next installments improve things. Maybe make use of all those files installed for this first segment of the story...that would make more sense I think. 21 gigs is an awful lot of hard drive space to take up.

I enjoyed the story and liked playing what there was to play but expected something a bit more after all the years since the last Doom and Quake were released.
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Hannah Whitlock
 
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Post » Tue May 15, 2012 4:16 am

A lot of people are confused by the size of Rage and the graphics, so you aren't alone. Its all about leveraging the raw bandwidth now provided by being able to put thousands of processors and gigabytes of memory onto a single chip. I could get all technical, but suffice it to say this is the only way in the long run to provide the next generation of graphics that make Crysis look like a Warner Bros cartoon. To do that is simply going to take ridiculous amounts of data and brute force parallel processing. If you think 22gb is large, the original uncompressed program is more like 1Tb.
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Abi Emily
 
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Post » Tue May 15, 2012 6:21 am

well if rage is really 1tb what the hell is on it? unless they start the dlc addon maps and what not because this game is meh beat the game once on my 2nd time and maybe my last till they pop sum maps or sum thing, hell i played DeadIsland over 8times.
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Ash
 
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Post » Tue May 15, 2012 8:29 am

Hell i played DeadIsland over 8times.

Sounds like you have far too much time on your hands....
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adam holden
 
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