RAGE Multiplayer - Wishes & Speculation

Post » Wed Dec 07, 2011 8:09 am

This thread was created to build up on an idea I posted in http://www.gamesas.com/index.php?/topic/1085146-multiplayer/ thread.

While we all know that there will be Co-Op and Multiplayer in RAGE, we do not know what exactly it will be. id Software has repeated several times that their goal for the multiplayer is to have a 'RAGE' feel to it. I'm assuming this is so that it will be more like the experience of the game, rather than a Death Match 'add-on' like DOOM 3 Multiplayer. With this information we can start to speculate what it will be, and in doing so we can build up the hype within our hearts which has a chance of being completely destroyed when we dont get what we expect. SO PLEASE TAKE EVERYTHING IN THIS THREAD WITH A GRAIN OF SALT... it is speculation after all ;).

The Speculation & Wishing begins...

To really get an idea of where it could be going, we first have to answer the question; What constitutes a 'RAGE' feel? Well, this is extremely hard for us to answer at the moment since we do not have the game, but if we gather what we have seen, and what we have read, we can get a very subtle idea as to what the 'RAGE' feel might be. So how do we narrow this down?

What is in RAGE?

- Its a post-apocalyptic world
- There are bandit clans, mutants, survivors, and an 'evil' Authority
- It's a fast paced First Persion Shooter
- It has vehicles
- The world is 'gargantuane' as Tim Willits said in one preview.
- There are race tracks in major hub towns where the player can race for cash / parts / items, etc
- Weapons can be customized and modified to a players fighting style or depending on the enviornment they are in.

So with these basic features of RAGE, how can you invision a multiplayer experience to have a RAGE feel? Well heres my little speculation and wish list of what I could see RAGE's multiplayer to be.

-----

I'm going to focus on a rather "robust" game mode for multiplayer, that if it was ever done.. I dont think I would touch anything else. This particular mode would be like a 'resource wars' style of gameplay.

This will be a multi-team based game mode, where players can form 'bandit factions', whether good or bad is up to them, that fight for control of the RAGE world. The objective is to control the wasteland ofcourse, but what is there to control? Well at first I thought the players should beable to control the hub towns, but with hub towns being a seperate loaded instance this would be rather annoying and difficult in a multiplayer world. So what can we have the players control?

Well this is where the 'resource wars' comes into play. You put key hot spots in the open wasteland, like a water system, Junk Yard, Scrap Yard, etc. Now depending on the size of the playing world, alot of these can be in one map or in seperate maps. So lets look at what we have..

Player Factions
-----------------------
Bandits
Settlers
Authority
Mutants

One little aspect I have not fleshed out is whether or not the 'factions' should have their own unique abilities on what they are, or rather just let them be 'team skins'. But each faction could consist of 6 total players, thats 24 players in a wasteland world fighting for resources as seperate teams (gives us more reason to have dedicated servers too ;)). This could change to be between just two factions, but I think the FFA team aspect would fit very well with the post-apocalyptic enviornment, and give the the real 'RAGE' feel out in the wastes.

Resource Points
-------------------------
Water Wells - Control the water, control a point of faster healing (water is life!) The team that controls this resource, gets its benifits!
Junk yard - Control the junk yard, get easy access to car parts to upgrade your vehicle to battle in the wasteland.**
Scrap yard - Control the scrap yard, get easy access to materials needed to create sentry bots / rc car bombs / etc
Armorment Facility - Control the armorments, get weapon modifications easier.

** Any upgrade made during the "combat phase" of the multiplayer, will not be kept by the player. Instead all upgrades / new items will be earned through 'victory points'. Basically, you need to win your objectives for your rewards ;).

Now this may not seem balanced by any means but it all depends on how it would be put into the game world, and just because you control one resource point doesnt mean other players that dont have control cant get what you have, it just means you can get the resources quicker, and easier.

Now if all 4 of these points could be put in one world, imagine the amazing chaos that would ensue with player factions..24 players fighting over these resource points. With only 6 players per team it can be an extreme challenge to control all of the points, if not impossible, so a strategy would have to come into play with how the players play as a team and which resource point would be more benificial to their play style.

However, you cant just let them sit there on their points and just defend. Incentive must be given to the players to attack and try to take as much as they can. So here we could possibly put in a 'resource limit'. Where you only have so many resources at a given point, and you have to be mindful of how you use them. What the victory conditions can be based on the resource limits is still something I'm trying to determine.

[added gameplay concept to resource wars]

An idea just crossed my mind to give the players incentive for moving about the wasteland, also giving more purpose to vehicles. Lets say you capture one resource point, and establish it as your 'Factions base camp' Once you do this, you have to go out and attack the other resource points and gather resources from those points and bring them back to your camp. Like a 4 way capture the flag, this will put players in the position to chase each other down via vehicles and battle to the top of the score board with the most resources acquired.

This will also bring emphasis to having good base defense, and good attacking strategies. However with this being a 4-way war, you have to be mindful of how you use your resources, and your players. Do you go for all points at once? Do you let the attackers use your main resource material that you own to benefit their attack? Or do you allow your defense to defend the main resource and use that resource to build defense materials? Strategy is key at this point, but the struggle for survival in the wasteland could never be more pure!


Hub Towns
-----------------
Think of Hub Towns as the 'lobby' here players can gather before / after a battle in the wasteland and choose to do things a little differently. In these Hub Towns players can get another side of their satisfaction out on the race course. Here players will beable to race eachother and battle eachother out on the track with their vehicles that they have earned fighting against other players in the wasteland.

- Players in the Hub Town can go to the race track to race against others so they can try and get better equipment for their vehicle, or unlock other vehicles. Ofcourse a 'rank' system would have to be in place either via the vehicles, or with the players them selves to keep the race track on an even balance.
- If players do not wish to race, they can also earn their equipment out in the wasteland battles, like the resource wars stated above. This way players dont have to feel obligated to race just to get a better vehicle, they could instead fight their way with their guns for the better equipment.

--------

This all in all is just a rough idea, a concept. So dont take this as a 'final thought' lol. This is just my vision of what RAGE's multiplayer experience could be like, and what I personally have been waiting to see in a post-apocalyptic game that is NOT an MMO ;). It can be done, the question is, would it be worth it?

So now its your turn, add to this or come up with your own speculations / wishes of what you think the RAGE Multiplayer will be like ;). have a blast, since we dont know a damn thing about this game let your mind wonder!
User avatar
Fam Mughal
 
Posts: 3468
Joined: Sat May 26, 2007 3:18 am

Post » Tue Dec 06, 2011 8:27 pm

There have been a number of complaints from members about your style and format of posts, this has now become disruptive and spammy.

You are now requested to stop with this style, if you have posts you wish to make in response to other members, or topics you wish to make, please do so in a normal way as everyone else does on these forums and in the way you did when first posting here. Continued spam, disruption and complaints will result in the moderators having to take further action.

Thank you for understanding.

Rohugh
~Rohugh Bear
User avatar
kiss my weasel
 
Posts: 3221
Joined: Tue Feb 20, 2007 9:08 am

Post » Wed Dec 07, 2011 7:59 am

They cud have guns and cars like and shoot each other and s**t and it cud be cool :laugh:
User avatar
Schel[Anne]FTL
 
Posts: 3384
Joined: Thu Nov 16, 2006 6:53 pm

Post » Tue Dec 06, 2011 4:18 pm

@Buddha.DeNL82

Now THIS is what I call a forum discussion :D. Sorry for the late reply man, been rather busy lately :). Thanks for the comments and thoughts on my ideas, glad to see someones willing to engage in this kind of discussion!

As far as your idea goes I think it would be really interesting to see an approach of a "Social Class" system. The biggest challenge I would see from it would be the complexity of the system itself, thats a lot of options, a lot of code, and a lot of balance to be worked out and maintained. I honestly would not be surprised if "RP(role play) servers" pop up with this kind of system, sort of like you see in games like Garrys Mod, where players construct there own world and set of rules based off of the core multiplayer aspect of the game. They maintain stability of the server via admins.. like the "Game Masters" of an MMO or D&D, and they play in that world w/ their own system class. Of course garrys mod is just one example there are large collection of games that have players using servers for this method.

I think the central idea of the Social System is awesome.. especially w/ the different faction types (mutants, raiders, authority, survivors, etc). It would be interesting to see this kind of system upheld without the complexity of an economic system or complex resource system. Like if you take the resource system from my multiplayer method and meld it with your social class system.. and turn it into a 'tiered' multiplayer environment.

Like this...

Tier 1 section
- Comprised of Low Level players (new to the game)
- Raiders / Wasteland Wanderers / Low Level Authority would be the class choices
- Located on the outskirts of the wastelands
- Comprised mainly of resource control objectives

Tier 2 Section
- Comprised of mid level players (experienced but have not been playing extensivly)
- Raiders / Settlers / Average level Authority would be the class choices
- Located in the more populated areas of the wastelands - more roads to travel on, etc
- Race Locations
- Comprised of both Resource and Territory Control

Tier 3 Section
- Comprised of very experienced players, the die hard players
- Raiders / Settlers / Travelers / Survivalist / Authority / Mutants, the whole shebang.
- Located in the more dangerous parts of the wasteland both with roads, building structures, camps, etc
- Race Locations
- Comprised of Resource / Territory / Faction Control (this being the dominant faction/race in this tier - to control both resources and territory)

Even this itself can be rather complex, once you start setting up class systems and tiered structures you get more work on your plate, but it would definitely be awesome to see something like this in a game like RAGE, even if its in the sequel ;).
User avatar
nath
 
Posts: 3463
Joined: Mon Jan 22, 2007 5:34 am

Post » Wed Dec 07, 2011 12:16 am

Cool...let us know when you release this game you have imagined. I highly doubt that RAGE will be so complicated.
User avatar
Rachel Cafferty
 
Posts: 3442
Joined: Thu Jun 22, 2006 1:48 am

Post » Wed Dec 07, 2011 12:10 am

There have been a number of complaints from members about your style and format of posts, this has now become disruptive and spammy.

You are now requested to stop with this style, if you have posts you wish to make in response to other members, or topics you wish to make, please do so in a normal way as everyone else does on these forums and in the way you did when first posting here. Continued spam, disruption and complaints will result in the moderators having to take further action.

Thank you for understanding.

Rohugh
~Rohugh Bear
User avatar
jadie kell
 
Posts: 3497
Joined: Sat Jul 29, 2006 3:54 pm

Post » Wed Dec 07, 2011 4:58 am

:rolleyes: If I'm totally honest I'm a big fan of dm,tdm,sd,ctf,hq,htf and especially ihtf but that's just because it's all iv'e known. I always loved sd on cod2 but wasn't great at it as I allways played dm or tdm, different kettle of fish.
The kind of gametype I would enjoy would have to be similar to sd I think, not massively similar but have timelimits to create that tension in mp ctf is fun but sd really gets the nerves going and is the most rewarding gametype iv'e played when u pull of a 1v4 etc :frog:
So as far as ideas are concerned I'm struggling to rack my already damaged brain writing this :twirl:
All I really care about is
:Quality of game-play(simple,fun but effective)
:Guns, sounds and Animations
:Player movement(fluid like quake)
:Control of Avatar ie: feel like your 100% in control of your character
:The option of toggle/non toggle controls to suit all gamers
:Dedicated servers
:Ranked,Unranked servers
That's about all have on the subject :dance:
User avatar
Laura Tempel
 
Posts: 3484
Joined: Wed Oct 04, 2006 4:53 pm

Post » Wed Dec 07, 2011 12:31 am

While I'm sure RAGE will be comprised of some basic multiplayer elements, there is nothing wrong with speculating big pictures ;). I guess it would have been proper to add 'Mod ideas' as well into the title but thats past the point now. And as you say rob with what you care about in the way of multiplayer I think a many of us feel the same way, I'm just shooting a little higher in terms of what I would like to see come out from id Software's new IP, especially if they are planning on changing the direction of id Softwares image in the industry with RAGE.

And if it all really boils down to a basic multiplayer mode, then thats fine.. all that I would hope is in return we have some form of an SDK or mod capabilities that allow us to alter RAGE's multiplayer landscape to what we want :).
User avatar
Greg Swan
 
Posts: 3413
Joined: Tue Jun 05, 2007 12:49 am

Post » Tue Dec 06, 2011 8:26 pm

There have been a number of complaints from members about your style and format of posts, this has now become disruptive and spammy.

You are now requested to stop with this style, if you have posts you wish to make in response to other members, or topics you wish to make, please do so in a normal way as everyone else does on these forums and in the way you did when first posting here. Continued spam, disruption and complaints will result in the moderators having to take further action.

Thank you for understanding.

Rohugh
~Rohugh Bear
User avatar
victoria johnstone
 
Posts: 3424
Joined: Sat Oct 14, 2006 9:56 am

Post » Wed Dec 07, 2011 8:26 am

All I want is the lobby to be the whole RAGE world lol
User avatar
mollypop
 
Posts: 3420
Joined: Fri Jan 05, 2007 1:47 am

Post » Tue Dec 06, 2011 5:38 pm

Impulse Reactor :)
User avatar
Thema
 
Posts: 3461
Joined: Thu Sep 21, 2006 2:36 am

Post » Wed Dec 07, 2011 2:04 am

Hopefully they have the Online components like Brink will be with seamless drop in drop out. Would be awsome to have your friends be able to join into your game do a couple missions then leave keeping the progress in there world as well. I hope they dont have the co-op where it only progresses the player who is hostings game and there other players do not progress.

For Competitive MP it will be interesting to see how they impliment this. How many players, again if they will do something like Brink where you play the story online against other Factions. So instead of facing AI bandits, mutants ect you would face real players doing missions as them that would be insane and bring tons of replayability. I cant even imagine a game like this having something like that but if they did you would have countless hours of gameplay.
User avatar
Jessica Phoenix
 
Posts: 3420
Joined: Sat Jun 24, 2006 8:49 am

Post » Wed Dec 07, 2011 7:55 am

Customization? It's starting to get A LOT popular in FPS games. Hoping for some.
Max 30 vs 30 in multiplayer, even for consoles. (If the multiplayer is not some kind of MMOFPS)
These are my wishes.
User avatar
Johanna Van Drunick
 
Posts: 3437
Joined: Tue Jun 20, 2006 11:40 am

Post » Tue Dec 06, 2011 10:51 pm

Deathmatch
Capture the Flag

I wouldn't mind if it is on a second disc, which would allow it to not to inflict with the single player game's design.

Also, a always run mode would be excellent. That way it would be a quick paced death match...
A low gravity setting that allows more tactic on placeing that rocket... So the fools fly RIGHT INTO IT *** blam

No reload mode, so you wont have to sit there and reload in deathmatches.

Then a hardcoe mode... Playing in the actual game settings, requiring more tactic. Limited carrying of guns, ammo, ect...

Able to join games already in progress.

See, it would be better if it was on a second disc, because there could be more rules so that variables couldn't be tampered with by port flooders...

When you climb ladders, side arm the weapon.
User avatar
Rebekah Rebekah Nicole
 
Posts: 3477
Joined: Fri Oct 13, 2006 8:47 pm

Post » Tue Dec 06, 2011 11:46 pm

Co-Op. Please for the love of god give us full-on Co-Op.
User avatar
Jose ordaz
 
Posts: 3552
Joined: Mon Aug 27, 2007 10:14 pm

Post » Wed Dec 07, 2011 2:19 am

This seems like a cool idea. I can't wait to see how it will actually tun out.
User avatar
ladyflames
 
Posts: 3355
Joined: Sat Nov 25, 2006 9:45 am

Post » Wed Dec 07, 2011 6:53 am

Free Roam and Servers

I hope there'd a "Free Roam" type of game which allows you to search for your own servers, (Aus, US, UK etc) and you can mess around all you like similar to GTA IV "Free Roam" of course you can kill each other but like if any of you have played like GMod you can design your own stuff like in RAGE you can design a bunch of ramps and boosters to make you do huge jumps.

Videos

Also a recording feature which you can record stunts, montages etc and post them onto the official RAGE site similar to GoW2 which allowed you take photos and post them on GearsofWar.com.

Game types

In Gametypes I'd like to see a basic Free For All, Team Death match, Race (Different rules like drag points in cars and stunt points), Capture the flag, King of the Hill and a survival type where you must survive constant waves of mutants each couple waves they get more and more powerful and eventually you die and you and your team mates records are added to a leader board.

Experience and clothings

Also character customization because like 6 guys in 1 session all dressed the same but in different colored outfits is boring. An experience system would be good to like in GTA IV the higher you rank the more clothes you unlock and achievements so there's always something to unlock.
User avatar
Dalia
 
Posts: 3488
Joined: Mon Oct 23, 2006 12:29 pm

Post » Wed Dec 07, 2011 1:22 am

Free Roam sound amazing! I just love to mess around in games. Also, I HATE invisible walls!!! I just want to climb up the side of a mountain, even if you do get over it and fall off the edge of the map. You could do that in Halo 1, but you can't even do that in games anymore these days. I just wanna GO where I want. Not be held back by a pathetic invisi-wall.
User avatar
Elizabeth Davis
 
Posts: 3406
Joined: Sat Aug 18, 2007 10:30 am

Post » Wed Dec 07, 2011 6:18 am

I think the problem with this thread and others like it is that nobody will know what the MP is all about until Id starts hitting the video game television shows and starts previewing it. Speculation can be fun, but in the end, this is all wasted conversation. I do want to say that I appreciate wastelandwanderer's enthusiasm and passion for MP, I would just advise that we need to calm down a little bit and focus on what is really being said by Id/Bethesda.

I am just glad that Rage is multiplayer capable. It is a no-brainer, Id---Doom---Quake---MP....But, alot of games that came out in 2010 were single player only. Vanquish from Platinum games comes to mind. A REALLY GREAT 3rd person shooter, completely useless after the second play through. What else is funny---the kids on the Vanquish forums didn't want MP and the kids on the Dead Space 2 forums didn't want MP. Dead Space 2 has MP and I played the beta and it was incredible--AWESOME...Vanquish could have had a really sick MP but Shinji Mikami failed to put one in.

I cannot wait for Rage to come in September, until then, I'll be on Dead Space 2 and a few others.
User avatar
Cedric Pearson
 
Posts: 3487
Joined: Fri Sep 28, 2007 9:39 pm

Post » Tue Dec 06, 2011 8:48 pm

I'm not a big fan of Free Roam but it would really be neat in a game like RAGE being that there's so much to do. I'm hoping for A WHOLE LOT of customization options for your character, vehicles, etc. I haven't been so excited for a game in a long time...
User avatar
keri seymour
 
Posts: 3361
Joined: Thu Oct 19, 2006 4:09 am

Post » Wed Dec 07, 2011 1:04 am

I'm not sure if everybody feels this would fit into RAGE's Multiplayer versus component or not but it's just an idea that came from another game, or was suppose to be in that game rather. I'm talking about Rogue Warrior. Yes the game published by Bethesda Softworks that has it's own forum here.

http://xbox360.ign.com/articles/742/742139p1.html with John Williamson, producer on Rogue Warrior describes the features that had originally got me interested in Rogue Warrior. After reading that for the first time the game went from "yeah this game is pretty cool I'm interested in it" to "okay this game sounds awesome and I need to play it."

While RAGE is already at that level for me I think there's something from this they could add to their multiplayer. It's never been done before by any shooter or game otherwise as to my understanding.

The feature I'm talking about is the Tile System for choosing Multiplayer Maps.

Sure most multiplayer shooters today have a map voting system where the players in the lobby of a game session vote between 2-3 maps and pick the consensus favorite among them before that round starts. This often results in the same 5 or so maps being chosen and a couple maps rarely ever being played. Eventually the maps begin to feel stale and old and map fatigue sets in. Making some get bored with the multiplayer or atleast with the current map variety and eventually they quit or stop playing that game.

The proposed tile system would not only give the players more choice but you wouldn't be playing the same map a million and one times over and over. I could take the map voting trend to a new level but also give the overall scale of multiplayer maps in the game off the charts.

The center tile or bulk of the map would be chosen at random and is shown to both sides of teams. Each team gets to vote on the map tile they want to start from/defend based in part on the map tile in the center, and in part on the type of game style they want to play. Only when the map loads do both sides get to see what tile the other team has chosen. You get your team's preferred maps as a base, and at the same time you solve map fatigue since the number of tile combinations is so large that map fatigue should be a thing of the past. They could also provide more tiles via downloadable content, and with each single new map tile, radically increases the number of possible combinations.


The base tiles would differ from maybe more open or more indoor confined to maybe two story buildings above ground to underground tunnels entrances to base. Basically just giving a different feel and twist to the overall map but the middle or bulk of the map would still be the same as always. You'de notice this more in attack and defend games like Capture the Flag rather then Team Deathmatch but either way the system could work for all game modes.

What do you think? I think it would be a good feature to make RAGE's versus multiplayer stand out more. Who knows maybe setting a new trend that could be followed by other shooter games.
User avatar
jessica breen
 
Posts: 3524
Joined: Thu Aug 03, 2006 1:04 am

Post » Wed Dec 07, 2011 2:11 am

I also would like to throw out another idea from a very underrated multiplayer game that I love. Shadowrun. Shadowrun is one of the most dynamic and complicated shooters available on the Xbox 360/PC and this depth can intimidate newcomers. Once players familiarized themselves with the game and all it's options of gameplay (Tech & Magic) they were rewarded with a unique multiplayer experience unlike any other.

The feature from Shadowrun that I think could help make RAGE's versus multiplayer stick out is the Purchase System.

Shadowrun has a purchasing system that's similar to Counter-Strike.

At the beginning of each round, players can purchase a new magical ability, technological equipment, and/or weaponry/ammo depending on how much money you have. At the beginning of the first round they have $2000 with each new round adding $1400 for each player, plus the money the player earns during each match. You can also gift/lend players on your team money so if they need that extra $200 to purchase something it's better to arm your teammates for that round rather then to save it and have it sitting idle left over in your bank til the next round. Your performance in each round earns you money, you get more cash for getting kills, resurrecting fallen teammates, and so on. Basically the better you do or the more tasks you complete like capturing flags, returning flags, etc the more bonus cash you have to spend at the beginning of each round. Money can also be reduced by team killing or team damaging during the round making for a nice deterrent to those who tend to do that and mess other player experience up for laughs or in spite. Once unlocked in each match, magical abilities and tech items remain with you throughout the rest of the match, even if you die. But should you end a round in death, you'll lose any weapons and all ammo you had purchased, which means you'll have to buy them again in the next round or settle for the default pistol.

So in the first round, you might only be able to purchase one magical ability (resurrection) and the default pistol, but by the last round, you might have a slew of magical abilities, tech items, and weapons, such as the sniper rifle, the minigun, and the rocket launcher.


What I propose could work for RAGE is a purchasing system based around the different weapons, ammo variants, crafting tech, and other stuff that will be included in the multiplayer. Obviously it won't have magic like Shadowrun but that doesn't mean it can't take the system and make it it's own. Working with what it does have.

Now hear me out...

This system works best if there is some sort of round system, or survival game mode (one life per round). Which is another thing I would love to see in the game as I prefer those type of survival modes as opposed to the more popular unlimited respawn game modes. [For the record I love games that include both modes.]

Recent shooters like COD and BFBC use the weapon loadout systems where you can spawn with any gun/attachment and perks you've unlocked. This trend has grown more and more popular ever since CoD4 made it big. I fear the future of FPS's will continue to follow this trend and we will never see any diversity in new IP's like RAGE or any other game yet to come out.

No matter how hard a developer tries to balance every weapon to level the playing field, I believe there will generally always be a preferred assault rifle, smg, and sniper rifle in an fps game. Give it a few days after a weapon balance update and the community will eventually discover which is best in spite of devs attempts to equalize every gun. Trying to nerf, buff, and tweak the weapons in hopes to achieve perfect balance is also a fruitless effort because eventually the strongest/weakest weapon will be found, depending on how large the player base is. By having a loadout system which allows you to pick ANY gun before respawning, it cheapens the experience and can never be truly balanced as it allows players to abuse the strongest weapons that a game will inevitably have. Choosing them whenever they so please and often all the time, non stop.

Now a purchase system based on set monetary amounts/rewards, like Shadowrun and Counter-Strike use, is a better system through and through. The differing costs of guns and equipment means in order to get your preferred weapon or the more powerful guns you would either have to save up to be able to purchase the powerful weapons as they cost more or just play better and earn more monetary rewards to purchase them faster, rewarding you for your efforts with the more powerful or efficient guns/equipment. This system works in perfect harmony with the fact that guns are never perfectly balanced in shooters. Each gun has it's own purpose and traits that make it different but unique and fun to use occasionally. Having to purchase weapons that weren't your #1 pick or use the default gun and ammo/equipment because you didn't have enough money is just a better way of balancing out a multiplayer experience then loadouts IMO.


Of course there's also the guns spread out across the map at different locations that may or may not respawn approach but I never liked that as it always forces the player to rush to certain spots on the map. No freedom to go where you wanted to go in the map. Plus then only one person from either team could get the weapon, making most if not all the firefights a one sided affair with the player who picked up the weapon receiving a huge advantage over the player with the default weapon.

I feel like in a competitive game, this purchase system is so much more dynamic and interesting then the recently popular trend of loadouts. Which always boils down to everyone using the same damn OP gun every round, changing things up out of boredom because that's all they use. I love using the powerful guns too but if you get to use them all the time they become boring even though its a strong weapon. I don't think I ever felt that way about the powerful weapons when I had to unlock them in Shadowrun because I didn't have the luxury of using it whenever I wanted. In addition, I dont remember ever hearing people cry about how they were overpowered because everybody knows I either purchased it or killed someone who had and picked it up off the ground. Either way earning it.

Thoughts?
User avatar
Dawn Farrell
 
Posts: 3522
Joined: Thu Aug 23, 2007 9:02 am

Post » Wed Dec 07, 2011 2:52 am

i wish there is a bolt sniper rifle in this game that is a 1 shot kill in the upper body and that has a instant scope like in red dead redemption since scope with zoom in animation like in css can cause permanent eye damage
User avatar
Chavala
 
Posts: 3355
Joined: Sun Jun 25, 2006 5:28 am

Post » Wed Dec 07, 2011 7:46 am

Old style dedicated servers with servers tools please...
User avatar
Blessed DIVA
 
Posts: 3408
Joined: Thu Jul 13, 2006 12:09 am

Post » Wed Dec 07, 2011 4:42 am

I would love to be able to play in a multiplayer like what is in RDR, I think that that would be amazing to play in.
User avatar
Tiff Clark
 
Posts: 3297
Joined: Wed Aug 09, 2006 2:23 am

Next

Return to Othor Games