While we all know that there will be Co-Op and Multiplayer in RAGE, we do not know what exactly it will be. id Software has repeated several times that their goal for the multiplayer is to have a 'RAGE' feel to it. I'm assuming this is so that it will be more like the experience of the game, rather than a Death Match 'add-on' like DOOM 3 Multiplayer. With this information we can start to speculate what it will be, and in doing so we can build up the hype within our hearts which has a chance of being completely destroyed when we dont get what we expect. SO PLEASE TAKE EVERYTHING IN THIS THREAD WITH A GRAIN OF SALT... it is speculation after all

The Speculation & Wishing begins...
To really get an idea of where it could be going, we first have to answer the question; What constitutes a 'RAGE' feel? Well, this is extremely hard for us to answer at the moment since we do not have the game, but if we gather what we have seen, and what we have read, we can get a very subtle idea as to what the 'RAGE' feel might be. So how do we narrow this down?
What is in RAGE?
- Its a post-apocalyptic world
- There are bandit clans, mutants, survivors, and an 'evil' Authority
- It's a fast paced First Persion Shooter
- It has vehicles
- The world is 'gargantuane' as Tim Willits said in one preview.
- There are race tracks in major hub towns where the player can race for cash / parts / items, etc
- Weapons can be customized and modified to a players fighting style or depending on the enviornment they are in.
So with these basic features of RAGE, how can you invision a multiplayer experience to have a RAGE feel? Well heres my little speculation and wish list of what I could see RAGE's multiplayer to be.
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I'm going to focus on a rather "robust" game mode for multiplayer, that if it was ever done.. I dont think I would touch anything else. This particular mode would be like a 'resource wars' style of gameplay.
This will be a multi-team based game mode, where players can form 'bandit factions', whether good or bad is up to them, that fight for control of the RAGE world. The objective is to control the wasteland ofcourse, but what is there to control? Well at first I thought the players should beable to control the hub towns, but with hub towns being a seperate loaded instance this would be rather annoying and difficult in a multiplayer world. So what can we have the players control?
Well this is where the 'resource wars' comes into play. You put key hot spots in the open wasteland, like a water system, Junk Yard, Scrap Yard, etc. Now depending on the size of the playing world, alot of these can be in one map or in seperate maps. So lets look at what we have..
Player Factions
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Bandits
Settlers
Authority
Mutants
One little aspect I have not fleshed out is whether or not the 'factions' should have their own unique abilities on what they are, or rather just let them be 'team skins'. But each faction could consist of 6 total players, thats 24 players in a wasteland world fighting for resources as seperate teams (gives us more reason to have dedicated servers too

Resource Points
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Water Wells - Control the water, control a point of faster healing (water is life!) The team that controls this resource, gets its benifits!
Junk yard - Control the junk yard, get easy access to car parts to upgrade your vehicle to battle in the wasteland.**
Scrap yard - Control the scrap yard, get easy access to materials needed to create sentry bots / rc car bombs / etc
Armorment Facility - Control the armorments, get weapon modifications easier.
** Any upgrade made during the "combat phase" of the multiplayer, will not be kept by the player. Instead all upgrades / new items will be earned through 'victory points'. Basically, you need to win your objectives for your rewards

Now this may not seem balanced by any means but it all depends on how it would be put into the game world, and just because you control one resource point doesnt mean other players that dont have control cant get what you have, it just means you can get the resources quicker, and easier.
Now if all 4 of these points could be put in one world, imagine the amazing chaos that would ensue with player factions..24 players fighting over these resource points. With only 6 players per team it can be an extreme challenge to control all of the points, if not impossible, so a strategy would have to come into play with how the players play as a team and which resource point would be more benificial to their play style.
However, you cant just let them sit there on their points and just defend. Incentive must be given to the players to attack and try to take as much as they can. So here we could possibly put in a 'resource limit'. Where you only have so many resources at a given point, and you have to be mindful of how you use them. What the victory conditions can be based on the resource limits is still something I'm trying to determine.
[added gameplay concept to resource wars]
An idea just crossed my mind to give the players incentive for moving about the wasteland, also giving more purpose to vehicles. Lets say you capture one resource point, and establish it as your 'Factions base camp' Once you do this, you have to go out and attack the other resource points and gather resources from those points and bring them back to your camp. Like a 4 way capture the flag, this will put players in the position to chase each other down via vehicles and battle to the top of the score board with the most resources acquired.
This will also bring emphasis to having good base defense, and good attacking strategies. However with this being a 4-way war, you have to be mindful of how you use your resources, and your players. Do you go for all points at once? Do you let the attackers use your main resource material that you own to benefit their attack? Or do you allow your defense to defend the main resource and use that resource to build defense materials? Strategy is key at this point, but the struggle for survival in the wasteland could never be more pure!
Hub Towns
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Think of Hub Towns as the 'lobby' here players can gather before / after a battle in the wasteland and choose to do things a little differently. In these Hub Towns players can get another side of their satisfaction out on the race course. Here players will beable to race eachother and battle eachother out on the track with their vehicles that they have earned fighting against other players in the wasteland.
- Players in the Hub Town can go to the race track to race against others so they can try and get better equipment for their vehicle, or unlock other vehicles. Ofcourse a 'rank' system would have to be in place either via the vehicles, or with the players them selves to keep the race track on an even balance.
- If players do not wish to race, they can also earn their equipment out in the wasteland battles, like the resource wars stated above. This way players dont have to feel obligated to race just to get a better vehicle, they could instead fight their way with their guns for the better equipment.
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This all in all is just a rough idea, a concept. So dont take this as a 'final thought' lol. This is just my vision of what RAGE's multiplayer experience could be like, and what I personally have been waiting to see in a post-apocalyptic game that is NOT an MMO

So now its your turn, add to this or come up with your own speculations / wishes of what you think the RAGE Multiplayer will be like
