So I use GetPlayerCurrentAmmo to my ammo to equip a custom perk to raise critical damage, my question is this a normal enable at start quest or via another mechanic? Shouldn't there be a change ammo or something I can use to start the script to check the ammo on ammo change?

 » Mon Jul 27, 2015 10:19 pm
  » Mon Jul 27, 2015 10:19 pm 