I am curious about this..
In the GECK I checked all 3 vault 11 cells, only Vault11c (the lower level) has turrets in it - 8 to be exact. They are all ExterminatorTurret references to the LvlTurretCeiling1024 base creature. _NONE_ of these turrets have any faction listed, and the base object only belongs to the Creature Faction.
For these turrets to belong to Lucky38 in-game when we kill them, then something must be changing their faction (likely via a quest script) in-game OR the wiki has it wrong about what's throwing the reputation out of whack. Are there any more specifics on this?
I'll try digging a little deeper.
EDIT: Nothing in any of the vault 11 cells actually has a faction relation "out of the box", not the robots or anything else. I looked at all of the scripts associated with Vault11c and none of them change the faction relations. There are two quests involved with that cell, one for just the final combat sequence and one for the rest - none of those change faction relations. Maybe I'm just missing it, or the faction change is caused by something else...
Huh. So I have two saves - in the beginning of the tunnel and right after the battle with the robots and turrets. I tried loading the first save, with and without my little plugin that turns off crime tracking for the Lucky 38 faction. To my surprise, both times everything in the casino was fine. So my plugin was useless after all! I wept in shame and anguish for a few minutes there, then I loaded the second save and went to the casino, only to see dead Victor on the ground in front of the casino entrance. Whatever the glitch is caused by, it happens during the battle and it probably caused by some player action. Maybe you shooting the turret or the robot first, before it hits you? I have no idea.
And yeah, I've looked at all these files and didn't find anything either. To be blunt, I don't particularly care what the glitch is caused by, I just want to be able to reset House so I can continue playing in peace from my most recent save. I don't suppose there's some GECK or command wizardry that can be done, that can check what 'state' House is in the unbroken and broken saves, so we can see what the difference is and put him in the normal state? Like, put him in a different quest stage or something? I am at a loss here.
@sesom the commands make the robots non-hostile and you can talk to Victor and Jane again, but House is unresponsive. I suspect it's either because he's in two factions or because he's an object and not an npc. And yeah, I saw those turrets so that's what I thought of as the cause.
EDIT: I can upload the saves, if necessary.