Now, these are peppered all over:
[10/25/2012 - 11:39:50AM] warning: Unable to get type SF_FSMQ04ExplodeBorvald_01042C60 referenced by the save game.
Does that mean that he's using a dirty save? His save should have never seen my mod before, so why is it getting an error that it cant find one of my old scripts? (Before I renamed them all to have the same FSKR prefix)
So is that why this isn't working? It's a dirty save issue? He loaded his save and tried and got these errors. Then he loaded in STRAIGHT from the main menu via coc, and it worked. Are my testers just being silly and somehow getting their saves dirtied up? (Even though they swear they're clean...?)