Rant: what exactly did you DO?

Post » Thu Nov 15, 2012 6:27 pm

You know, I tried, oh hell, I so tried to be excited about this game. But I just can't. Sorry. But I can't. Just... so much stuff is flat-out WRONG with this so-called "enhanced" edition of the game. Let's get to the point.
Graphics - they are enhanced HOW? You just strapped a 4MB shader mod on them and called it a day? Nice enhancement. The only problem is, anyone can have graphics WAY better with usual version of DOOM 3 by using some of free fanmade mods. I mean, what the hell? The textures weren't exactly amazing even back then, they are the first thing you should be enhancing! But no, you didn't even think of it. Or how about giving few monsters more polys, ever thought of that? Apparently not, judging by the trailers.
Gameplay - the freaking flashlight. You strapped "Duct Tape Mod", which is, by the way, the worst mod ever, because lots of morons complained about what was an actual design choice (and no, Tim, you won't deceive me with all that "limitation" bullcrap, if a fan could do it and Nerve could do it in Xbox version of ROE, Ion Storm could do it on UE2 in Deus Ex: Invisible War one year before DOOM 3, you could do it too). You claim it's a "Armor-mounted flashlight", but I haven't seen any flashlight on the Marine's armor in the trailer. Also you made the levels brighter. Oh, and you also made more ammo. Because, you know, I only had a truckload of ammo on me on Hard mode. And even if I did run out of ammo with the shotgun, I switched to the machine gun and by the time I ran out of ammo on that, I'd have a lot of shotgun shells again. Listen up, the game was already really worth playing only on Hard mode (and I'm not a hardcoe guy and I'm not into the Dark Souls stuff, I usually play on Normal) because of the tension, now you're striving to ruin that.
The HUD. From the PAX footage I've seen, you didn't even bother to redraw it and now it's stretched like no tomorrow in widescreen. Instead, you just removed the crosshair, slapped stupid and ugly laser instead and thought no one would notice. Well, my dears, you were wrong.
No CoOp. What? Why? If a fanmade mod could do it, why can't you? It's not rocket science. And one guy from id whose name is John actually runs a rocket science corp!
DOOM and DOOM II: No Final DOOM, no Master Levels. The definitive DOOM collection my ass. Oh, and apparently PC gamers are getting the old DOS versions again, judging by the lack of multiplayer on PC, which means no No Rest For The Living episode. To quote one angry guy:
The definitive DOOM collection my ass
The Lost Mission: could you please give us some more information on it? Like, any at all? A trailer, that is a bit more, than a few seconds of machinima, in which low-poly monsters walk the low-textured environments? This applies to the game as a whole actually.
I won't touch it with a ten-foot pole unless there will be upgrade option for the owners of the original, because, frankly, this stuff isn't worth full price. Even for a newcomer it deserves a tenner at best and even then, only after everything interesting was already bought.
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Jessie Butterfield
 
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Post » Fri Nov 16, 2012 3:48 am

I totally agree on the lack of coop! This can enhance replay value of a game tremendously.

The changed gameplay elements like the armor mounted flashlight are rumored to be switchable between the original and the new version.
But i don't really care about this since i got the old pc version as an option and changes and additions to the BFG version are highly welcome.
Just rebuying the same product without alterations wouldn't make that much sense for me.

Except for the talk about making Doom3 easier including more ammo !?!
Doom3 IS easy and i never, NEVER ran out of ammo anywhere in any situation! :blink:
Even for today's casual players the original Doom 3 should be possible to beat.

Which leads me to the graphics topic:
I get the impression, that the 3D stereo rendering eats up so much horsepower, that enhancing the graphics in the BFG release is not as easy as one might think.
I've seen most of the promo vids on the internet and indeed: it doesn't look any better than the original release.
If those vids are based on the final BFG release and are not just old footage re-used for promo since actual footage might not yet be available.
I guess the 3D stereo VR stuff is id's biggest selling point on the BFG edition and not high poly count or textures since those are already available as mods for the old pc version. For free !

As for game content: Agreed!
They should include every official Doom release if disc space is sufficient!
My personal Doom collection is missing the Master Levels and No rest for the Living... :cry:
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JLG
 
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Post » Thu Nov 15, 2012 7:12 pm

Yeah, sacrifice real enhancements for 3D that most people won't use. This isn't stupid by any means.
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Manuel rivera
 
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Post » Fri Nov 16, 2012 2:15 am

I don't think I can post a comment long enough to explain my disappointment.

I am happy about the VR thing, and I can't wait to have VR.
However, I really did think all this time they would at least add detail to the textures, and tessellate the models at least a little, then improve their rendering code.

I hope at some point the BFG edition can be tweaked easily, so that Wulf-textures and Sikkmod can be added to it.
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Poetic Vice
 
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Post » Thu Nov 15, 2012 11:03 pm

I don't think I can post a comment long enough to explain my disappointment.

I am happy about the VR thing, and I can't wait to have VR.
However, I really did think all this time they would at least add detail to the textures, and tessellate the models at least a little, then improve their rendering code.

I hope at some point the BFG edition can be tweaked easily, so that Wulf-textures and Sikkmod can be added to it.
But you may try, I'd actually appreciate that.
I think they already stated that no, mods aren't supported.
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Nicole Elocin
 
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Post » Fri Nov 16, 2012 7:33 am

While I enjoyed how the game originally handled the flashlight I did feel that way too much of the game was dark. Although now that I think of it I was playing it on an aging CRT at the time, which may have contributed to the effect.
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Pat RiMsey
 
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Post » Thu Nov 15, 2012 7:02 pm

I really really don't understand this mentality.

It's just a reissue, not a remake. If it were a remake then the ranting would be fully justified, but it's not. It's a reissue with some bonus content tagging along. Some of you are behaving as if you expect id to make a brand new game out of it (and throwing your toys out of the pram when it becomes obvious that's not what they're doing); that was never even indicated to be happening. It's no more or no less that the same principle as a director's cut of a movie or a remastered CD with some bonus tracks.

If you don't like that idea then just vote with your wallet. The original hasn't gone away, you can still play it if you want, and nobody's making you buy this.
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R.I.p MOmmy
 
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Post » Thu Nov 15, 2012 7:25 pm

I really really don't understand this mentality.

It's just a reissue, not a remake. If it were a remake then the ranting would be fully justified, but it's not. It's a reissue with some bonus content tagging along. Some of you are behaving as if you expect id to make a brand new game out of it (and throwing your toys out of the pram when it becomes obvious that's not what they're doing); that was never even indicated to be happening. It's no more or no less that the same principle as a director's cut of a movie or a remastered CD with some bonus tracks.

If you don't like that idea then just vote with your wallet. The original hasn't gone away, you can still play it if you want, and nobody's making you buy this.
Well, that's the deal: it's not just a reissue. LucasArts' KotOR pack was just a reissue. All they offered was unaltered games. And they advertised it as such. Here they were promising an enhanced version of the game. From the very start. They were talking about graphical and gameplay enhancements. Nobody's behaving as if they were expecting a new game - I act like I do because I expected an enhanced version version of the game, to be, you know, ENHANCED. Lazy cheap-ass port with a couple of free mods downloaded from the internet and strapped on it doesn't equal being enhanced.
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Ludivine Dupuy
 
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Post » Thu Nov 15, 2012 5:23 pm

I guess the "enhancement" here is meant to be the VR stuff primarily.
If you look at how Carmack presented Doom 3 BFG in some video interviews, it's clear that the focus is on that VR technology and not polycount or texturesize.
Maybe he just wanted to push that technology a little since it never really made the breakthrough and a good game to try that with is Doom3.

It's rather old and less performance hungry than most actual games so it gives you some resources to add this tech.
It's not just that with VR you have to render the visuals twice each frame, you also have to include the code that detects the players motion and reacts accordingly with the lowest possible lag.

You can't do that with a game that already pushes the hardware to the limits while rendering standard 2D.

I won't be using a VR headset myself ( i never liked the idea of wearing a helmet) but if Doom3's 3D stereo mode is anywhere near the quality of Gears of War 3'S 3D mode, than it will be a blast to play through it again. The additional episode is another reason for me to buy it.
Maybe they should have called it: Doom 3 'D' BFG.

Again, if you want high quality models and textures, you can already have this for free as a mod for your original Doom3.
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Dean Brown
 
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Post » Thu Nov 15, 2012 9:24 pm

What I don't understand is why they couldn't add mod support.

Seriously, all they had to do was that, so people could play with VR and STILL have the Wulf Textures + Sikkmod if they choose.

Also, even though Doom3 is old, I would imagine it could start another wave of modding simply for the VR support, all kinds of amazing things could be created with mod support.
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IM NOT EASY
 
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Post » Thu Nov 15, 2012 4:35 pm

Well, that's the deal: it's not just a reissue. LucasArts' KotOR pack was just a reissue. All they offered was unaltered games. And they advertised it as such. Here they were promising an enhanced version of the game. From the very start. They were talking about graphical and gameplay enhancements. Nobody's behaving as if they were expecting a new game - I act like I do because I expected an enhanced version version of the game, to be, you know, ENHANCED. Lazy cheap-ass port with a couple of free mods downloaded from the internet and strapped on it doesn't equal being enhanced.

Let's not go there with the "promised" stuff again. The marketing has always been clear - "remastered/enhanced for 360 and PS3" has always been the tag, and that's by comparison to the old XBox port. The PC version is just the PC version with some tweaks and the new mission, any indication that it would ever be anything else is solely in the eye of the beholder.

People need to get this ultra-clear in their heads. There are no "promises". Look over the promotional material again, where do you see any "promises" that it's going to be anything other than what I've just described? Nowhere, because they don't exist, so that excuse to spill hate on it is really quite feeble and old.

Lazy cheap-ass port with a couple of free mods downloaded from the internet and strapped on it

...and I'm quite certain that you've just made that part up...
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Shannon Lockwood
 
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Post » Fri Nov 16, 2012 1:51 am

What I don't understand is why they couldn't add mod support.

Seriously, all they had to do was that, so people could play with VR and STILL have the Wulf Textures + Sikkmod if they choose.

Also, even though Doom3 is old, I would imagine it could start another wave of modding simply for the VR support, all kinds of amazing things could be created with mod support.
I'm quite certain that the original quote referred to existing mods not working with it, and had nothing to do with modding support not being in the game. The reason for existing mods not working would be on account of gamecode incompatibilities, just like when a Quake 2 patch came in out in 1998 it would break existing mods.

From Carmack's QuakeCon keynote he seems quite keen on the idea of doing some kind of source code release. Mod support would be definitely on the table then, if not earlier - given that the full original Doom 3 engine, gamecode and tools source code is out, it's only a matter of time before the necessary changes are reverse-engineered.
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Victor Oropeza
 
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Post » Fri Nov 16, 2012 12:05 am

I'm quite certain that the original quote referred to existing mods not working with it, and had nothing to do with modding support not being in the game. The reason for existing mods not working would be on account of gamecode incompatibilities, just like when a Quake 2 patch came in out in 1998 it would break existing mods.
Well allright. If that's the case, I hope Wulf and Sikkpin get to it when the game is out.

If they don't, I wouldn't mind asking Wulf if I can at least port his textures in myself.
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Wayland Neace
 
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Post » Fri Nov 16, 2012 4:42 am

If the filesystem structure is anyway like it was before, then a texture pack is just a texture pack. Add the .pk4 to your gamedir and it should load.

I believe that Sikkpin is currently working on the released Doom 3 source.
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Miragel Ginza
 
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Post » Thu Nov 15, 2012 7:07 pm

The marketing has always been clear - "remastered/enhanced for 360 and PS3" has always been the tag, and that's by comparison to the old XBox port. The PC version is just the PC version with some tweaks and the new mission, any indication that it would ever be anything else is solely in the eye of the beholder.
Comparison to Xbox port would be a lie, since it has nothing to do with BFG Edition. Since it's based off PC version, it's safe to make a conclusion it was taken as a starting point and remastered/enhanced.
...and I'm quite certain that you've just made that part up...
What? Are you implying that the port isn't lazy, cheap and the enhancements are nothing but the stuff simple free mods were doing for years?
I believe that Sikkpin is currently working on the released Doom 3 source.
He stated on Steam forums that he won't be updating Sikkmod to take advantage of source code release.
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Rachyroo
 
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Post » Thu Nov 15, 2012 11:52 pm

Something to keep in mind:
Like everybody else, 'm not 100% informed about Cramack's VR implementation before it's released, but i'm sure that constant framerates are a must for VR/3D Stereo rendering.
Varying framerates lead to lag, ghosting or other unwanted effects in stereo rendering. I remember Carmack always talked about lag being a major issue with using VR helmets.

Mods can bring a constantly running engine heavily out of sync. Especially when they're performance hungry due to added detail.

Again: The VR stuff is the main reason for Doom 3 to be re-released so mod support might be sacrificed to prevent problems.
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Thomas LEON
 
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Post » Fri Nov 16, 2012 3:45 am

Are you implying that the port isn't lazy, cheap and the enhancements are nothing but the stuff simple free mods were doing for years?

No, but that's not what you said.

This is what you said:
Lazy cheap-ass port with a couple of free mods downloaded from the internet and strapped on it doesn't equal being enhanced.

Do you see the difference between the two?
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Darlene DIllow
 
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Post » Thu Nov 15, 2012 8:25 pm

Yeah, the second is an exaggeration.
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Danielle Brown
 
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Post » Thu Nov 15, 2012 5:26 pm

The BFG edition is using the Rage style deployment model of binary resources (no pk4 files) and a single executable (instead of exe plus dll). The former was to get acceptable load times on all platforms whereas the latter is for performance and memory management reasons. So, different file system and no dynamic loading of gamecode rules out existing mods working or even being reasonably easy.
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Beast Attire
 
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Post » Thu Nov 15, 2012 4:57 pm

Sounds logical. But that will definitely add to the anti-multi-platform-rant of the pc guys. :biggrin:
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Nymph
 
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Post » Thu Nov 15, 2012 4:18 pm

Eh, I think it was already clearly stated that mods won't work. I kinda expected that from the start. One of the reason's I'm angry.
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Yama Pi
 
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Post » Fri Nov 16, 2012 5:32 am

@ Richard Teph: Try to look at it this way:

The BFG release is nothing but a professional 3D/VR mod for the original Doom3. If you want mod support, you've already got it with your old copy of Doom3.
The original Doom3 doesn't loose it's justification with the release of the BFG version.
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(G-yen)
 
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Post » Fri Nov 16, 2012 2:04 am

When then they should've called it that and shouldn't have added extra addon to it. Should've positioned it as a purely 3D/VR version from the very start. Which they didn't. So the point still stands.
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Sheeva
 
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Post » Thu Nov 15, 2012 4:13 pm

For me, the 3D mode and the additional Doom3 episode is the major selling point, despite the lack of coop.

But up to a certain point i agree on your statement: id seems to have a problem getting the message across lately.
Wether this is based on unrealistic expectations or bad PR i can't tell.
But that's definitely a problem they should work on in one way or another.
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adam holden
 
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Post » Thu Nov 15, 2012 4:59 pm

For me, the 3D mode and the additional Doom3 episode is the major selling point, despite the lack of coop.

But up to a certain point i agree on your statement: id seems to have a problem getting the message across lately.
Wether this is based on unrealistic expectations or bad PR i can't tell.
But that's definitely a problem they should work on in one way or another.
Bad PR is what causes unrealistic expectations.
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Guy Pearce
 
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