Rate My Build: Altmer Cross-Class

Post » Tue Jun 12, 2012 1:04 am

So I've played around 10 characters since 11/11/11, some only to level 15, one as high as 50. I wanted to try different playstyles and see what the mid-late game was like before committing to one character for the long-haul to lvl 81.

Here are the perks-
http://Skyrimcalculator.com/#101327

I'm playing on Master, but nonetheless I'm aware of the potential game-breaker that is taking all 3 crafts. However, I'm balancing this by not perking armor and only investing the inital 1 point in perks like Armsman.

Illusion tree is only for Silent Casting; Destruction tree is only for Flame Cloak. I want the former so that I can set up the latter (plus magic shields) without being detected. I can also conjure if need be. Trade perks are for a little idea that I have for the Thieves Guild- I want to play 'secret millionaire'- for any item that I steal I will leave behind twice it's value in gold.

The idea is to have a character who can adapt to different situations and have complete freedom in setup. Also, he should be able to dive head-first into whatever DLC is coming our way without missing out on anything.

Thoughts? Would you do anything differently?
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OJY
 
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Post » Tue Jun 12, 2012 12:34 pm

It seems to be a pretty good nightblade-ish character IMO. Might become overpowered with the crafting, but as long as you do not use the ever stacking effects it should probably be fine.
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Destinyscharm
 
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Post » Tue Jun 12, 2012 4:36 am

I cant rate anything highly that reaches level 81, too much skill grinding and forcing yourself to use things you wont even be using or putting perks into. Speech and lockpicking are useless too if you are planning on playing all the way to 81, can EASILY make enough money using only enchanting and if your going with alchemy too then its a EZ mode for becoming rich.
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Penny Courture
 
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Post » Tue Jun 12, 2012 5:43 am

Let's see.

1.) Archery. I find the right perkway useless... more arrows collected? faster moving with drawn bow? really? very useless imo.
2.) Block - I don't like the block perks AT ALL. they give minor benefit and are plain boring.
3.) One Handed - those are fine
4.) Smithing - I'm not a fan of smitrhing. It breaks the game. It really does. If you really want it : fine. But it's much more fun without any broken skills (alchemy/enchanting/smithing)
5.) Sneak - Good
6.) Lockpicking - again, kinda useless. Whenever I played I found myself having too much gold with too little to spend it on. It's only a EXTREMELY SHORTTERM benefit. I don't approve atl all.
7.) SPeech - 3 points max in this tree (for Merchant). Everything else is waste
8.) Alchemy - see Smithing, hate these broken perks, ruins the fun in the game.
9.) Illusion - fine
10.) Conjuration - Not my playstyle, but If you use conuuration a lot and it fits your playstyle - why not?
11.) Destruction - fine.
12.) Alteration, dito,
13.) Enchanting - see smithing/alchemy. Broken perktree. Unbalances the game too much. In my opinion [censored] (overpowered) perks.

Overall I would rate your build 4/10. Some useless skills, some decent ones, some overpowered ones that really hurt your own gameexperience.
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Niisha
 
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Post » Tue Jun 12, 2012 5:52 am

I like to pick 5 or 6 skills and go no further than level 30. As said about level 81 is too powerful and agree with the post above, 4/10.
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Ezekiel Macallister
 
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Post » Mon Jun 11, 2012 9:32 pm

I would change the smithing with light armor.
good build anyway, block is pretty good if you can use it right, same as the faster movement woth the bow, don't trust those who says otherwise, they probably not even tried them.
my vote is 7/10
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cassy
 
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