Rationale behind megaserver contradicts race-faction restric

Post » Fri Nov 16, 2012 9:12 pm

Matt Firor has talked about their megaserver system in a couple different interviews, and each time, has said something like this to explain their motivations for the system:
We want to solve the day one problem of shards […] Day one is probably the worst experience you’ll ever have because you don’t know where your friends are, you don’t know what server they’re on, your guild tells you ‘everyone get on this server’, but by the time you get home from work that night the server is full and doesn’t let you create characters there anymore, so you create a character on another shard, but three days later you have to ditch that completely to play where everyone else is.
(quote taken from http://tamrielfoundry.com/2012/10/eso-media-event/)

Doesn't the same logic apply to restricting each race to a specific faction? You create a character, and later find out you can't play with your friends, because they've created their characters in different factions? Now one of you has to sacrifice the time spent on your first character to create another character so you can play with your friends. How is this any different?
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Irmacuba
 
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Post » Sat Nov 17, 2012 7:15 am

Matt Firor has talked about their megaserver system in a couple different interviews, and each time, has said something like this to explain their motivations for the system:

(quote taken from http://tamrielfoundry.com/2012/10/eso-media-event/)

Doesn't the same logic apply to restricting each race to a specific faction? You create a character, and later find out you can't play with your friends, because they've created their characters in different factions? Now one of you has to sacrifice the time spent on your first character to create another character so you can play with your friends. How is this any different?
How is this different if they had free factions for races, you still need to choose one faction in the beginning and your friend is on other?
Perhaps an limit to one faction change each week?
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Noraima Vega
 
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Post » Sat Nov 17, 2012 6:35 am

Megaservers are more about the inevitable consolidation of servers that occurs when a game loses its initial population. It's rare for a game to continue to grow like WoW did...so servers end up merged, and what having a single server does is pre-empt the certain complaints about low server population and being unable to find anyone to do xxx with, then cries for a server merge (probably giving the game company a massive headache).

That said, I hope they put the US server on West Coast, to grab people not based in the US (Pacific Ocean people need West Coast server).
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Reven Lord
 
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Post » Sat Nov 17, 2012 6:08 am

If your friend chooses different faction then you do, then he is not your friend ;)

and if you cant talk with your friend prior to the release that in what alliance/faction will you play in.... then ... well ... he is not your friend :D

you have 1 year to talk to your friends and choose a side.

if you dont, then its (to be honest) your problem, not the games or other players.
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Mandi Norton
 
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